Let renderer decide whether to snapToPixel or not, also for text
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@@ -533,6 +533,7 @@ class CanvasReplay extends VectorContext {
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* @param {Object<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {Array<*>} instructions Instructions array.
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* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
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* @param {function((module:ol/Feature|module:ol/render/Feature)): T|undefined} featureCallback Feature callback.
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* @param {module:ol/extent~Extent=} opt_hitExtent Only check features that intersect this
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* extent.
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@@ -544,6 +545,7 @@ class CanvasReplay extends VectorContext {
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transform,
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skippedFeaturesHash,
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instructions,
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snapToPixel,
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featureCallback,
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opt_hitExtent
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) {
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@@ -672,14 +674,13 @@ class CanvasReplay extends VectorContext {
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const rotateWithView = /** @type {boolean} */ (instruction[11]);
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let rotation = /** @type {number} */ (instruction[12]);
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const scale = /** @type {number} */ (instruction[13]);
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const snapToPixel = /** @type {boolean} */ (instruction[14]);
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const width = /** @type {number} */ (instruction[15]);
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const width = /** @type {number} */ (instruction[14]);
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let padding, backgroundFill, backgroundStroke;
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if (instruction.length > 16) {
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padding = /** @type {Array<number>} */ (instruction[16]);
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backgroundFill = /** @type {boolean} */ (instruction[17]);
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backgroundStroke = /** @type {boolean} */ (instruction[18]);
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padding = /** @type {Array<number>} */ (instruction[15]);
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backgroundFill = /** @type {boolean} */ (instruction[16]);
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backgroundStroke = /** @type {boolean} */ (instruction[17]);
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} else {
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padding = defaultPadding;
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backgroundFill = backgroundStroke = false;
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@@ -853,11 +854,12 @@ class CanvasReplay extends VectorContext {
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* @param {number} viewRotation View rotation.
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* @param {Object<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
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*/
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replay(context, transform, viewRotation, skippedFeaturesHash) {
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replay(context, transform, viewRotation, skippedFeaturesHash, snapToPixel) {
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this.viewRotation_ = viewRotation;
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this.replay_(context, transform,
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skippedFeaturesHash, this.instructions, undefined, undefined);
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skippedFeaturesHash, this.instructions, snapToPixel, undefined, undefined);
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}
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/**
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@@ -883,7 +885,7 @@ class CanvasReplay extends VectorContext {
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) {
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this.viewRotation_ = viewRotation;
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return this.replay_(context, transform, skippedFeaturesHash,
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this.hitDetectionInstructions, opt_featureCallback, opt_hitExtent);
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this.hitDetectionInstructions, true, opt_featureCallback, opt_hitExtent);
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}
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/**
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