Boost number of loading tiles when not animating or interacting

This commit is contained in:
Tom Payne
2013-04-07 18:25:19 +02:00
parent da6f4cc764
commit b93283e8f3
2 changed files with 11 additions and 21 deletions

View File

@@ -83,18 +83,6 @@ ol.ENABLE_DOM = true;
ol.ENABLE_WEBGL = true;
/**
* @define {number} Maximum number of simultaneously loading tiles.
*/
ol.MAXIMUM_TILES_LOADING = 8;
/**
* @define {number} Maximum new tile loads per frame.
*/
ol.MAXIMUM_NEW_TILE_LOADS_PER_FRAME = 2;
/**
* @enum {string}
*/
@@ -587,17 +575,19 @@ ol.Map.prototype.handleMapBrowserEvent = function(mapBrowserEvent) {
ol.Map.prototype.handlePostRender = function() {
// Limit the number of tile loads if animating or interacting.
var limit = (1 << 30) - 1; // a large enough integer
var maxTotalLoading = 16;
var maxNewLoads = maxTotalLoading;
var frameState = this.frameState_;
if (!goog.isNull(frameState)) {
var hints = frameState.viewHints;
if (hints[ol.ViewHint.ANIMATING] || hints[ol.ViewHint.INTERACTING]) {
limit = ol.MAXIMUM_NEW_TILE_LOADS_PER_FRAME;
maxTotalLoading = 8;
maxNewLoads = 2;
}
}
this.tileQueue_.reprioritize(); // FIXME only call if needed
this.tileQueue_.loadMoreTiles(limit, ol.MAXIMUM_TILES_LOADING);
this.tileQueue_.loadMoreTiles(maxTotalLoading, maxNewLoads);
var postRenderFunctions = this.postRenderFunctions_;
var i;

View File

@@ -68,19 +68,19 @@ ol.TileQueue.prototype.handleTileChange = function() {
/**
* @param {number} limit Maximum number of new tiles to load.
* @param {number} maxTilesLoading Maximum number tiles to load simultaneously.
* @param {number} maxTotalLoading Maximum number tiles to load simultaneously.
* @param {number} maxNewLoads Maximum number of new tiles to load.
*/
ol.TileQueue.prototype.loadMoreTiles = function(limit, maxTilesLoading) {
ol.TileQueue.prototype.loadMoreTiles = function(maxTotalLoading, maxNewLoads) {
var tile;
while (limit > 0 &&
while (maxNewLoads > 0 &&
!this.isEmpty() &&
this.tilesLoading_ < maxTilesLoading) {
this.tilesLoading_ < maxTotalLoading) {
tile = /** @type {ol.Tile} */ (this.dequeue()[0]);
goog.events.listenOnce(tile, goog.events.EventType.CHANGE,
this.handleTileChange, false, this);
tile.load();
++this.tilesLoading_;
--limit;
--maxNewLoads;
}
};