Check if interaction is active before drawing modifying vertex

This commit is contained in:
Thomas Chandelle
2017-01-19 14:51:20 +01:00
parent 787210a2aa
commit b7922b365a

View File

@@ -198,7 +198,7 @@ ol.interaction.Modify.prototype.addFeature_ = function(feature) {
this.SEGMENT_WRITERS_[geometry.getType()].call(this, feature, geometry);
}
var map = this.getMap();
if (map && map.isRendered()) {
if (map && map.isRendered() && this.getActive()) {
this.handlePointerAtPixel_(this.lastPixel_, map);
}
ol.events.listen(feature, ol.events.EventType.CHANGE,