Modify with hit detection support

This commit is contained in:
Andreas Hocevar
2020-11-24 20:22:24 +01:00
parent ea91d41be9
commit b3bcfb5b41

View File

@@ -111,11 +111,14 @@ const ModifyEventType = {
* Style used for the features being modified. By default the default edit
* style is used (see {@link module:ol/style}).
* @property {VectorSource} [source] The vector source with
* features to modify. If a vector source is not provided, a feature collection
* must be provided with the features option.
* features to modify. If a vector source is not provided, a layer or feature collection
* must be provided with the `layer` or `features` option.
* @property {import("../layer/BaseVector").default} [layer] The layer with
* features to modify. If a layer is not provided, a vector source or feature collection
* must be provided with the `source` or `features` option.
* @property {Collection<Feature>} [features]
* The features the interaction works on. If a feature collection is not
* provided, a vector source must be provided with the source option.
* provided, a layer or vector source must be provided with the `layer` or `source` option.
* @property {boolean} [wrapX=false] Wrap the world horizontally on the sketch
* overlay.
*/
@@ -159,7 +162,15 @@ export class ModifyEvent extends Event {
* `source` option. If you want to modify features in a collection (for example,
* the collection used by a select interaction), construct the interaction with
* the `features` option. The interaction must be constructed with either a
* `source` or `features` option.
* `source`, `features` or `layer` option.
*
* When configured with a `source` or `features`, the modification object (for
* point geometries the point, for linestring or polygon geometries an existing
* vertex or a new vertex along a segment) is determined by geometric proximity to
* the pointer location. When configured with a `layer`, hit detection will be
* used to determine the feature that will be modified. This is the preferred way
* when the visual representation of the features subject to modification is much
* different from their geometry (e.g. icons with an offset).
*
* By default, the interaction will allow deletion of vertices when the `alt`
* key is pressed. To configure the interaction with a different condition
@@ -314,6 +325,11 @@ class Modify extends PointerInteraction {
*/
this.source_ = null;
/**
* @type {import("../layer/BaseVector").default}
*/
this.layer_ = null;
let features;
if (options.source) {
this.source_ = options.source;
@@ -326,15 +342,20 @@ class Modify extends PointerInteraction {
VectorEventType.REMOVEFEATURE,
this.handleSourceRemove_.bind(this)
);
} else {
} else if (options.features) {
features = options.features;
} else if (options.layer) {
features = new Collection();
this.layer_ = options.layer;
}
if (!features) {
throw new Error('The modify interaction requires features or a source');
throw new Error(
'The modify interaction requires features, a source or a layer'
);
}
/**
* @type {Collection<Feature>}
* @type {Collection<import("../Feature.js").FeatureLike>}
* @private
*/
this.features_ = features;
@@ -354,6 +375,12 @@ class Modify extends PointerInteraction {
* @private
*/
this.lastPointerEvent_ = null;
/**
* Delta (x, y in map units) between matched rtree vertex and pointer vertex.
* @type {Array<number>}
*/
this.delta_ = [0, 0];
}
/**
@@ -786,7 +813,10 @@ class Modify extends PointerInteraction {
this.ignoreNextSingleClick_ = false;
this.willModifyFeatures_(evt);
const vertex = evt.coordinate;
const vertex = [
evt.coordinate[0] + this.delta_[0],
evt.coordinate[1] + this.delta_[1],
];
for (let i = 0, ii = this.dragSegments_.length; i < ii; ++i) {
const dragSegment = this.dragSegments_[i];
const segmentData = dragSegment[0];
@@ -1048,32 +1078,68 @@ class Modify extends PointerInteraction {
);
};
const viewExtent = fromUserExtent(
createExtent(pixelCoordinate, tempExtent),
projection
);
const buffer = map.getView().getResolution() * this.pixelTolerance_;
const box = toUserExtent(
bufferExtent(viewExtent, buffer, tempExtent),
projection
);
const rBush = this.rBush_;
const nodes = rBush.getInExtent(box);
if (nodes.length > 0) {
/** @type {import("../geom/SimpleGeometry").default} */
let geometry;
let point = false;
let nodes;
if (this.layer_) {
const feature = map.forEachFeatureAtPixel(
pixel,
(feature, layer, geom) => {
geometry = geom || feature.getGeometry();
return feature;
},
{
layerFilter: (layer) => layer === this.layer_,
hitTolerance: this.pixelTolerance_,
}
);
if (feature && feature !== this.features_.item(0)) {
this.features_.setAt(0, feature);
}
if (!feature) {
this.features_.clear();
}
if (geometry) {
nodes = rBush.getInExtent(geometry.getExtent());
const type = geometry.getType();
if (type === GeometryType.POINT || type === GeometryType.MULTI_POINT) {
point = true;
}
}
} else {
const viewExtent = fromUserExtent(
createExtent(pixelCoordinate, tempExtent),
projection
);
const buffer = map.getView().getResolution() * this.pixelTolerance_;
const box = toUserExtent(
bufferExtent(viewExtent, buffer, tempExtent),
projection
);
nodes = rBush.getInExtent(box);
}
if (nodes && nodes.length > 0) {
nodes.sort(sortByDistance);
const node = nodes[0];
if (!geometry) {
geometry = node.geometry;
}
const closestSegment = node.segment;
let vertex = closestOnSegmentData(pixelCoordinate, node, projection);
const vertexPixel = map.getPixelFromCoordinate(vertex);
let dist = coordinateDistance(pixel, vertexPixel);
if (dist <= this.pixelTolerance_) {
if (point || dist <= this.pixelTolerance_) {
/** @type {Object<string, boolean>} */
const vertexSegments = {};
vertexSegments[getUid(closestSegment)] = true;
this.delta_[0] = point ? vertex[0] - pixelCoordinate[0] : 0;
this.delta_[1] = point ? vertex[1] - pixelCoordinate[1] : 0;
if (
node.geometry.getType() === GeometryType.CIRCLE &&
geometry.getType() === GeometryType.CIRCLE &&
node.index === CIRCLE_CIRCUMFERENCE_INDEX
) {
this.snappedToVertex_ = true;
@@ -1093,7 +1159,7 @@ class Modify extends PointerInteraction {
}
this.createOrUpdateVertexFeature_(vertex);
const geometries = {};
geometries[getUid(node.geometry)] = true;
geometries[getUid(geometry)] = true;
for (let i = 1, ii = nodes.length; i < ii; ++i) {
const segment = nodes[i].segment;
if (