Revert "Improve WebGL pixel precision"

This reverts commit 05b6ca05fe.
This commit is contained in:
Tom Payne
2012-08-08 15:30:41 +02:00
parent ad2061ae5c
commit b2da697519

View File

@@ -374,8 +374,8 @@ ol.webgl.TileLayerRenderer.prototype.render = function() {
var zs = goog.object.getKeys(tilesToDrawByZ);
goog.array.sort(zs);
var uTileOffset = goog.vec.Vec4.createFloat32();
goog.array.forEach(zs, function(tileZ) {
goog.object.forEach(tilesToDrawByZ[tileZ], function(tile) {
goog.array.forEach(zs, function(z) {
goog.object.forEach(tilesToDrawByZ[z], function(tile) {
var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord);
var sx = 2 * tileExtent.getWidth() / framebufferExtentSize.width;
var sy = 2 * tileExtent.getHeight() / framebufferExtentSize.height;
@@ -383,17 +383,10 @@ ol.webgl.TileLayerRenderer.prototype.render = function() {
framebufferExtentSize.width - 1;
var ty = 2 * (tileExtent.minY - framebufferExtent.minY) /
framebufferExtentSize.height - 1;
var filter;
if (tileZ == z) {
tx += 0.5 * sx / tileSize.width;
ty += 0.5 * sy / tileSize.height;
filter = goog.webgl.NEAREST;
} else {
filter = goog.webgl.LINEAR;
}
goog.vec.Vec4.setFromValues(uTileOffset, sx, sy, tx, ty);
gl.uniform4fv(this.locations_.uTileOffset, uTileOffset);
map.bindImageTexture(tile.getImage(), filter, filter);
map.bindImageTexture(
tile.getImage(), goog.webgl.LINEAR, goog.webgl.LINEAR);
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
}, this);
}, this);
@@ -419,8 +412,8 @@ ol.webgl.TileLayerRenderer.prototype.render = function() {
1);
}
goog.vec.Mat4.translate(this.matrix_,
-0.5 - 0.5 / framebufferDimension,
-0.5 - 0.5 / framebufferDimension,
-0.5,
-0.5,
0);
};