Fix rendered.canvas.TileLayer to calculate correct canvas height for drawing.
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@@ -180,7 +180,7 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(frameState, layer
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var tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
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var width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
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var height = Math.round(tileRange.getHeight() * tilePixelSize[0] / oversampling);
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var height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
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var context = this.context;
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var canvas = context.canvas;
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var opaque = tileSource.getOpaque(projection);
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