Better documentation of need to set controls: [] on constructor to turn off MouseDefaults.

git-svn-id: http://svn.openlayers.org/trunk/openlayers/doc@1384 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
crschmidt
2006-08-26 15:26:10 +00:00
parent 94eafc3f55
commit ae6795f8d2

View File

@@ -1,6 +1,6 @@
OpenLayers.Control.MouseToolbar
Control to set up mouse handling. This includes clicks, double clicks, scrollwheel events, and mouse movement. There are a number of functions which act as the default handlers for these events: if you wish to create your own mouse control which behaves differently, you should create a subclass of MouseToolbar, replacing the functions whose behavior you wish to change. Additionally, a toolbar of images can be clicked to start events, as well as using the keyboard shortcuts.
Control to set up mouse handling. This includes clicks, double clicks, scrollwheel events, and mouse movement. There are a number of functions which act as the default handlers for these events: if you wish to create your own mouse control which behaves differently, you should create a subclass of MouseToolbar, replacing the functions whose behavior you wish to change. Additionally, a toolbar of images can be clicked to start events, as well as using the keyboard shortcuts. Note that if you wish to use the MouseToolbar, you *must* add a 'controls' option to the map constructor, otherwise you will have both MouseDefaults and MouseToolbar on the map, which will not work.
* Constructor
OpenLayers.Control.MouseToolbar({OpenLayers.Pixel|position}, {String|direction}) -- Creates a new control. The direction of the control can be either "vertical" or "horizontal". The default is vertical.