Merge pull request #8025 from romanzoller/remove-ol-layer-olx

Move olx.layer.* to ol/layer/*
This commit is contained in:
Andreas Hocevar
2018-03-23 22:37:34 +01:00
committed by GitHub
8 changed files with 220 additions and 807 deletions

View File

@@ -5,798 +5,6 @@
let olx;
/**
* @typedef {{opacity: (number|undefined),
* source: (ol.source.Source|undefined),
* visible: (boolean|undefined),
* extent: (ol.Extent|undefined),
* zIndex: (number|undefined),
* minResolution: (number|undefined),
* maxResolution: (number|undefined)}}
*/
olx.layer.LayerOptions;
/**
* Opacity (0, 1). Default is `1`.
* @type {number|undefined}
* @api
*/
olx.layer.LayerOptions.prototype.opacity;
/**
* Source for this layer. If not provided to the constructor, the source can
* be set by calling {@link ol.layer.Layer#setSource layer.setSource(source)}
* after construction.
* @type {ol.source.Source|undefined}
* @api
*/
olx.layer.LayerOptions.prototype.source;
/**
* Visibility. Default is `true` (visible).
* @type {boolean|undefined}
* @api
*/
olx.layer.LayerOptions.prototype.visible;
/**
* The bounding extent for layer rendering. The layer will not be rendered
* outside of this extent.
* @type {ol.Extent|undefined}
* @api
*/
olx.layer.LayerOptions.prototype.extent;
/**
* The z-index for layer rendering. At rendering time, the layers will be
* ordered, first by Z-index and then by position. The default Z-index is 0.
* @type {number|undefined}
* @api
*/
olx.layer.LayerOptions.prototype.zIndex;
/**
* The minimum resolution (inclusive) at which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.LayerOptions.prototype.minResolution;
/**
* The maximum resolution (exclusive) below which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.LayerOptions.prototype.maxResolution;
/**
* @typedef {{opacity: (number|undefined),
* visible: (boolean|undefined),
* extent: (ol.Extent|undefined),
* zIndex: (number|undefined),
* minResolution: (number|undefined),
* maxResolution: (number|undefined),
* layers: (Array.<ol.layer.Base>|ol.Collection.<ol.layer.Base>|undefined)}}
*/
olx.layer.GroupOptions;
/**
* Opacity (0, 1). Default is `1`.
* @type {number|undefined}
* @api
*/
olx.layer.GroupOptions.prototype.opacity;
/**
* Visibility. Default is `true`.
* @type {boolean|undefined}
* @api
*/
olx.layer.GroupOptions.prototype.visible;
/**
* The bounding extent for layer rendering. The layer will not be rendered
* outside of this extent.
* @type {ol.Extent|undefined}
* @api
*/
olx.layer.GroupOptions.prototype.extent;
/**
* The z-index for layer rendering. At rendering time, the layers will be
* ordered, first by Z-index and then by position. The default Z-index is 0.
* @type {number|undefined}
* @api
*/
olx.layer.GroupOptions.prototype.zIndex;
/**
* The minimum resolution (inclusive) at which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.GroupOptions.prototype.minResolution;
/**
* The maximum resolution (exclusive) below which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.GroupOptions.prototype.maxResolution;
/**
* Child layers.
* @type {Array.<ol.layer.Base>|ol.Collection.<ol.layer.Base>|undefined}
* @api
*/
olx.layer.GroupOptions.prototype.layers;
/**
* @typedef {{gradient: (Array.<string>|undefined),
* radius: (number|undefined),
* blur: (number|undefined),
* shadow: (number|undefined),
* weight: (string|function(module:ol/Feature~Feature):number|undefined),
* extent: (ol.Extent|undefined),
* minResolution: (number|undefined),
* maxResolution: (number|undefined),
* opacity: (number|undefined),
* source: (ol.source.Vector|undefined),
* visible: (boolean|undefined),
* zIndex: (number|undefined)}}
*/
olx.layer.HeatmapOptions;
/**
* The color gradient of the heatmap, specified as an array of CSS color
* strings. Default is `['#00f', '#0ff', '#0f0', '#ff0', '#f00']`.
* @type {Array.<string>|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.gradient;
/**
* Radius size in pixels. Default is `8`.
* @type {number|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.radius;
/**
* Blur size in pixels. Default is `15`.
* @type {number|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.blur;
/**
* Shadow size in pixels. Default is `250`.
* @type {number|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.shadow;
/**
* The feature attribute to use for the weight or a function that returns a
* weight from a feature. Weight values should range from 0 to 1 (and values
* outside will be clamped to that range). Default is `weight`.
* @type {string|function(module:ol/Feature~Feature):number|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.weight;
/**
* The bounding extent for layer rendering. The layer will not be rendered
* outside of this extent.
* @type {ol.Extent|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.extent;
/**
* The minimum resolution (inclusive) at which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.minResolution;
/**
* The maximum resolution (exclusive) below which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.maxResolution;
/**
* Opacity. 0-1. Default is `1`.
* @type {number|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.opacity;
/**
* Source.
* @type {ol.source.Vector}
* @api
*/
olx.layer.HeatmapOptions.prototype.source;
/**
* Visibility. Default is `true` (visible).
* @type {boolean|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.visible;
/**
* The z-index for layer rendering. At rendering time, the layers will be
* ordered, first by Z-index and then by position. The default Z-index is 0.
* @type {number|undefined}
* @api
*/
olx.layer.HeatmapOptions.prototype.zIndex;
/**
* @typedef {{opacity: (number|undefined),
* map: (ol.PluggableMap|undefined),
* source: (ol.source.Image|undefined),
* visible: (boolean|undefined),
* extent: (ol.Extent|undefined),
* minResolution: (number|undefined),
* maxResolution: (number|undefined),
* zIndex: (number|undefined)}}
*/
olx.layer.ImageOptions;
/**
* Opacity (0, 1). Default is `1`.
* @type {number|undefined}
* @api
*/
olx.layer.ImageOptions.prototype.opacity;
/**
* Source for this layer.
* @type {ol.source.Image}
* @api
*/
olx.layer.ImageOptions.prototype.source;
/**
* Sets the layer as overlay on a map. The map will not manage this layer in its
* layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it
* managed by the map is to use {@link ol.Map#addLayer}.
* @type {ol.PluggableMap|undefined}
* @api
*/
olx.layer.ImageOptions.prototype.map;
/**
* Visibility. Default is `true` (visible).
* @type {boolean|undefined}
* @api
*/
olx.layer.ImageOptions.prototype.visible;
/**
* The bounding extent for layer rendering. The layer will not be rendered
* outside of this extent.
* @type {ol.Extent|undefined}
* @api
*/
olx.layer.ImageOptions.prototype.extent;
/**
* The minimum resolution (inclusive) at which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.ImageOptions.prototype.minResolution;
/**
* The maximum resolution (exclusive) below which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.ImageOptions.prototype.maxResolution;
/**
* The z-index for layer rendering. At rendering time, the layers will be
* ordered, first by Z-index and then by position. The default Z-index is 0.
* @type {number|undefined}
* @api
*/
olx.layer.ImageOptions.prototype.zIndex;
/**
* @typedef {{opacity: (number|undefined),
* preload: (number|undefined),
* source: (ol.source.Tile|undefined),
* map: (ol.PluggableMap|undefined),
* visible: (boolean|undefined),
* extent: (ol.Extent|undefined),
* minResolution: (number|undefined),
* maxResolution: (number|undefined),
* useInterimTilesOnError: (boolean|undefined),
* zIndex: (number|undefined)}}
*/
olx.layer.TileOptions;
/**
* Opacity (0, 1). Default is `1`.
* @type {number|undefined}
* @api
*/
olx.layer.TileOptions.prototype.opacity;
/**
* Preload. Load low-resolution tiles up to `preload` levels. By default
* `preload` is `0`, which means no preloading.
* @type {number|undefined}
* @api
*/
olx.layer.TileOptions.prototype.preload;
/**
* Source for this layer.
* @type {ol.source.Tile}
* @api
*/
olx.layer.TileOptions.prototype.source;
/**
* Sets the layer as overlay on a map. The map will not manage this layer in its
* layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it
* managed by the map is to use {@link ol.Map#addLayer}.
* @type {ol.PluggableMap|undefined}
* @api
*/
olx.layer.TileOptions.prototype.map;
/**
* Visibility. Default is `true` (visible).
* @type {boolean|undefined}
* @api
*/
olx.layer.TileOptions.prototype.visible;
/**
* The bounding extent for layer rendering. The layer will not be rendered
* outside of this extent.
* @type {ol.Extent|undefined}
* @api
*/
olx.layer.TileOptions.prototype.extent;
/**
* The minimum resolution (inclusive) at which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.TileOptions.prototype.minResolution;
/**
* The maximum resolution (exclusive) below which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.TileOptions.prototype.maxResolution;
/**
* Use interim tiles on error. Default is `true`.
* @type {boolean|undefined}
* @api
*/
olx.layer.TileOptions.prototype.useInterimTilesOnError;
/**
* The z-index for layer rendering. At rendering time, the layers will be
* ordered, first by Z-index and then by position. The default Z-index is 0.
* @type {number|undefined}
* @api
*/
olx.layer.TileOptions.prototype.zIndex;
/**
* @typedef {{renderOrder: (ol.RenderOrderFunction|null|undefined),
* minResolution: (number|undefined),
* maxResolution: (number|undefined),
* opacity: (number|undefined),
* renderBuffer: (number|undefined),
* renderMode: (ol.layer.VectorRenderType|string|undefined),
* source: (ol.source.Vector|undefined),
* map: (ol.PluggableMap|undefined),
* declutter: (boolean|undefined),
* style: (ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined),
* maxTilesLoading: (number|undefined),
* updateWhileAnimating: (boolean|undefined),
* updateWhileInteracting: (boolean|undefined),
* visible: (boolean|undefined),
* zIndex: (number|undefined)}}
*/
olx.layer.VectorOptions;
/**
* Render mode for vector layers:
* * `'image'`: Vector layers are rendered as images. Great performance, but
* point symbols and texts are always rotated with the view and pixels are
* scaled during zoom animations.
* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering
* even during animations, but slower performance.
* Default is `vector`.
* @type {ol.layer.VectorRenderType|string|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.renderMode;
/**
* Render order. Function to be used when sorting features before rendering. By
* default features are drawn in the order that they are created. Use `null` to
* avoid the sort, but get an undefined draw order.
* @type {ol.RenderOrderFunction|null|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.renderOrder;
/**
* Sets the layer as overlay on a map. The map will not manage this layer in its
* layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it
* managed by the map is to use {@link ol.Map#addLayer}.
* @type {ol.PluggableMap|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.map;
/**
* The bounding extent for layer rendering. The layer will not be rendered
* outside of this extent.
* @type {ol.Extent|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.extent;
/**
* The minimum resolution (inclusive) at which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.minResolution;
/**
* The maximum resolution (exclusive) below which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.maxResolution;
/**
* Opacity. 0-1. Default is `1`.
* @type {number|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.opacity;
/**
* The buffer around the viewport extent used by the renderer when getting
* features from the vector source for the rendering or hit-detection.
* Recommended value: the size of the largest symbol, line width or label.
* Default is 100 pixels.
* @type {number|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.renderBuffer;
/**
* Source.
* @type {ol.source.Vector}
* @api
*/
olx.layer.VectorOptions.prototype.source;
/**
* Declutter images and text. Decluttering is applied to all image and text
* styles, and the priority is defined by the z-index of the style. Lower
* z-index means higher priority. Default is `false`.
* @type {boolean|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.declutter;
/**
* Layer style. See {@link ol.style} for default style which will be used if
* this is not defined.
* @type {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.style;
/**
* Maximum number tiles to load simultaneously. Default is `16`.
* @type {number|undefined}
*/
olx.layer.VectorOptions.prototype.maxTilesLoading;
/**
* When set to `true`, feature batches will be recreated during animations.
* This means that no vectors will be shown clipped, but the setting will have a
* performance impact for large amounts of vector data. When set to `false`,
* batches will be recreated when no animation is active. Default is `false`.
* @type {boolean|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.updateWhileAnimating;
/**
* When set to `true`, feature batches will be recreated during interactions.
* See also `updateWhileAnimating`. Default is `false`.
* @type {boolean|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.updateWhileInteracting;
/**
* Visibility. Default is `true` (visible).
* @type {boolean|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.visible;
/**
* The z-index for layer rendering. At rendering time, the layers will be
* ordered, first by Z-index and then by position. The default Z-index is 0.
* @type {number|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.zIndex;
/**
* @typedef {{extent: (ol.Extent|undefined),
* map: (ol.PluggableMap|undefined),
* minResolution: (number|undefined),
* maxResolution: (number|undefined),
* opacity: (number|undefined),
* preload: (number|undefined),
* renderBuffer: (number|undefined),
* renderMode: (ol.layer.VectorTileRenderType|string|undefined),
* renderOrder: (ol.RenderOrderFunction|undefined),
* source: (ol.source.VectorTile|undefined),
* declutter: (boolean|undefined),
* style: (ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined),
* updateWhileAnimating: (boolean|undefined),
* updateWhileInteracting: (boolean|undefined),
* visible: (boolean|undefined),
* zIndex: (number|undefined)}}
*/
olx.layer.VectorTileOptions;
/**
* The buffer around the tile extent used by the renderer when getting features
* from the vector tile for the rendering or hit-detection.
* Recommended value: Vector tiles are usually generated with a buffer, so this
* value should match the largest possible buffer of the used tiles. It should
* be at least the size of the largest point symbol or line width.
* Default is 100 pixels.
* @type {number|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.renderBuffer;
/**
* Render mode for vector tiles:
* * `'image'`: Vector tiles are rendered as images. Great performance, but
* point symbols and texts are always rotated with the view and pixels are
* scaled during zoom animations.
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels
* are scaled during zoom animations. Point symbols and texts are accurately
* rendered as vectors and can stay upright on rotated views.
* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering
* even during animations, but slower performance than the other options.
*
* When `declutter` is set to `true`, `'hybrid'` will be used instead of
* `'image'`. The default is `'hybrid'`.
* @type {ol.layer.VectorTileRenderType|string|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.renderMode;
/**
* Render order. Function to be used when sorting features before rendering. By
* default features are drawn in the order that they are created.
* @type {ol.RenderOrderFunction|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.renderOrder;
/**
* Sets the layer as overlay on a map. The map will not manage this layer in its
* layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it
* managed by the map is to use {@link ol.Map#addLayer}.
* @type {ol.PluggableMap|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.map;
/**
* The bounding extent for layer rendering. The layer will not be rendered
* outside of this extent.
* @type {ol.Extent|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.extent;
/**
* The minimum resolution (inclusive) at which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.minResolution;
/**
* The maximum resolution (exclusive) below which this layer will be visible.
* @type {number|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.maxResolution;
/**
* Opacity. 0-1. Default is `1`.
* @type {number|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.opacity;
/**
* Preload. Load low-resolution tiles up to `preload` levels. By default
* `preload` is `0`, which means no preloading.
* @type {number|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.preload;
/**
* Source.
* @type {ol.source.VectorTile|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.source;
/**
* Declutter images and text. Decluttering is applied to all image and text
* styles, and the priority is defined by the z-index of the style. Lower
* z-index means higher priority. When set to `true`, a `renderMode` of
* `'image'` will be overridden with `'hybrid'`. Default is `false`.
* @type {boolean|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.declutter;
/**
* Layer style. See {@link ol.style} for default style which will be used if
* this is not defined.
* @type {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.style;
/**
* When set to `true`, feature batches will be recreated during animations.
* This means that no vectors will be shown clipped, but the setting will have a
* performance impact for large amounts of vector data. When set to `false`,
* batches will be recreated when no animation is active. Default is `false`.
* @type {boolean|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.updateWhileAnimating;
/**
* When set to `true`, feature batches will be recreated during interactions.
* See also `updateWhileAnimating`. Default is `false`.
* @type {boolean|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.updateWhileInteracting;
/**
* Visibility. Default is `true` (visible).
* @type {boolean|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.visible;
/**
* The z-index for layer rendering. At rendering time, the layers will be
* ordered, first by Z-index and then by position. The default Z-index is 0.
* @type {number|undefined}
* @api
*/
olx.layer.VectorTileOptions.prototype.zIndex;
/**
* @typedef {{context: CanvasRenderingContext2D,
* feature: (module:ol/Feature~Feature|ol.render.Feature),

View File

@@ -15,6 +15,22 @@ import {assign, clear} from '../obj.js';
import SourceState from '../source/State.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {(Array.<ol.layer.Base>|ol.Collection.<ol.layer.Base>)} [layers] Child layers.
*/
/**
* @enum {string}
* @private
@@ -32,13 +48,13 @@ const Property = {
*
* @constructor
* @extends {module:ol/layer/Base~BaseLayer}
* @param {olx.layer.GroupOptions=} opt_options Layer options.
* @param {module:ol/layer/Group~Options=} opt_options Layer options.
* @api
*/
const LayerGroup = function(opt_options) {
const options = opt_options || {};
const baseOptions = /** @type {olx.layer.GroupOptions} */ (assign({}, options));
const baseOptions = /** @type {module:ol/layer/Group~Options} */ (assign({}, options));
delete baseOptions.layers;
let layers = options.layers;

View File

@@ -13,6 +13,30 @@ import Icon from '../style/Icon.js';
import Style from '../style/Style.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {Array.<string>} [gradient=['#00f', '#0ff', '#0f0', '#ff0', '#f00']] The color gradient
* of the heatmap, specified as an array of CSS color strings.
* @property {number} [radius=8] Radius size in pixels.
* @property {number} [blur=15] Blur size in pixels.
* @property {number} [shadow=250] Shadow size in pixels.
* @property {string|function(module:ol/Feature~Feature):number} [weight='weight'] The feature
* attribute to use for the weight or a function that returns a weight from a feature. Weight values
* should range from 0 to 1 (and values outside will be clamped to that range).
* @property {ol.source.Vector} [source] Source.
*/
/**
* @enum {string}
* @private
@@ -41,7 +65,7 @@ const DEFAULT_GRADIENT = ['#00f', '#0ff', '#0f0', '#ff0', '#f00'];
* @constructor
* @extends {module:ol/layer/Vector~VectorLayer}
* @fires ol.render.Event
* @param {olx.layer.HeatmapOptions=} opt_options Options.
* @param {module:ol/layer/Heatmap~Options=} opt_options Options.
* @api
*/
const Heatmap = function(opt_options) {
@@ -54,7 +78,7 @@ const Heatmap = function(opt_options) {
delete baseOptions.blur;
delete baseOptions.shadow;
delete baseOptions.weight;
VectorLayer.call(this, /** @type {olx.layer.VectorOptions} */ (baseOptions));
VectorLayer.call(this, /** @type {module:ol/layer/Vector~Options} */ (baseOptions));
/**
* @private

View File

@@ -5,6 +5,27 @@ import {inherits} from '../index.js';
import LayerType from '../LayerType.js';
import Layer from '../layer/Layer.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {ol.PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link ol.Map#addLayer}.
* @property {ol.source.Image} [source] Source for this layer.
*/
/**
* @classdesc
* Server-rendered images that are available for arbitrary extents and
@@ -16,12 +37,12 @@ import Layer from '../layer/Layer.js';
* @constructor
* @extends {module:ol/layer/Layer~Layer}
* @fires ol.render.Event
* @param {olx.layer.ImageOptions=} opt_options Layer options.
* @param {module:ol/layer/Image~Options=} opt_options Layer options.
* @api
*/
const ImageLayer = function(opt_options) {
const options = opt_options ? opt_options : {};
Layer.call(this, /** @type {olx.layer.LayerOptions} */ (options));
Layer.call(this, /** @type {module:ol/layer/Layer~Options} */ (options));
/**
* The layer type.

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@@ -12,6 +12,24 @@ import RenderEventType from '../render/EventType.js';
import SourceState from '../source/State.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {ol.source.Source} [source] Source for this layer. If not provided to the constructor,
* the source can be set by calling {@link ol.layer.Layer#setSource layer.setSource(source)} after
* construction.
*/
/**
* @typedef {Object} State
* @property {module:ol/layer/Layer~Layer} layer
@@ -45,7 +63,7 @@ import SourceState from '../source/State.js';
* @abstract
* @extends {module:ol/layer/Base~BaseLayer}
* @fires ol.render.Event
* @param {olx.layer.LayerOptions} options Layer options.
* @param {module:ol/layer/Layer~Options} options Layer options.
* @api
*/
const Layer = function(options) {

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@@ -7,6 +7,30 @@ import Layer from '../layer/Layer.js';
import TileProperty from '../layer/TileProperty.js';
import {assign} from '../obj.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
* means no preloading.
* @property {ol.source.Tile} [source] Source for this layer.
* @property {ol.PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link ol.Map#addLayer}.
* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
*/
/**
* @classdesc
* For layer sources that provide pre-rendered, tiled images in grids that are
@@ -18,7 +42,7 @@ import {assign} from '../obj.js';
* @constructor
* @extends {module:ol/layer/Layer~Layer}
* @fires ol.render.Event
* @param {olx.layer.TileOptions=} opt_options Tile layer options.
* @param {module:ol/layer/Tile~Options=} opt_options Tile layer options.
* @api
*/
const TileLayer = function(opt_options) {
@@ -28,7 +52,7 @@ const TileLayer = function(opt_options) {
delete baseOptions.preload;
delete baseOptions.useInterimTilesOnError;
Layer.call(this, /** @type {olx.layer.LayerOptions} */ (baseOptions));
Layer.call(this, /** @type {module:ol/layer/Layer~Options} */ (baseOptions));
this.setPreload(options.preload !== undefined ? options.preload : 0);
this.setUseInterimTilesOnError(options.useInterimTilesOnError !== undefined ?

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@@ -9,6 +9,49 @@ import {assign} from '../obj.js';
import {createDefaultStyle, toFunction as toStyleFunction} from '../style/Style.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {ol.RenderOrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
* renderer when getting features from the vector source for the rendering or hit-detection.
* Recommended value: the size of the largest symbol, line width or label.
* @property {ol.layer.VectorRenderType|string} [renderMode='vector'] Render mode for vector layers:
* * `'image'`: Vector layers are rendered as images. Great performance, but point symbols and
* texts are always rotated with the view and pixels are scaled during zoom animations.
* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering even during
* animations, but slower performance.
* @property {ol.source.Vector} [source] Source.
* @property {ol.PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link ol.Map#addLayer}.
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
* image and text styles, and the priority is defined by the z-index of the style. Lower z-index
* means higher priority.
* @property {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction} [style] Layer style. See
* {@link ol.style} for default style which will be used if this is not defined.
* @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
*/
/**
* @enum {string}
* @private
@@ -28,12 +71,12 @@ const Property = {
* @constructor
* @extends {module:ol/layer/Layer~Layer}
* @fires ol.render.Event
* @param {olx.layer.VectorOptions=} opt_options Options.
* @param {module:ol/layer/Vector~Options=} opt_options Options.
* @api
*/
const VectorLayer = function(opt_options) {
const options = opt_options ?
opt_options : /** @type {olx.layer.VectorOptions} */ ({});
opt_options : /** @type {module:ol/layer/Vector~Options} */ ({});
const baseOptions = assign({}, options);
@@ -41,7 +84,7 @@ const VectorLayer = function(opt_options) {
delete baseOptions.renderBuffer;
delete baseOptions.updateWhileAnimating;
delete baseOptions.updateWhileInteracting;
Layer.call(this, /** @type {olx.layer.LayerOptions} */ (baseOptions));
Layer.call(this, /** @type {module:ol/layer/Layer~Options} */ (baseOptions));
/**
* @private

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@@ -9,6 +9,65 @@ import VectorLayer from '../layer/Vector.js';
import VectorTileRenderType from '../layer/VectorTileRenderType.js';
import {assign} from '../obj.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {ol.Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {ol.RenderOrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
* renderer when getting features from the vector tile for the rendering or hit-detection.
* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
* the largest possible buffer of the used tiles. It should be at least the size of the largest
* point symbol or line width.
* @property {ol.layer.VectorRenderType|string} [renderMode='hybrid'] Render mode for vector tiles:
* * `'image'`: Vector tiles are rendered as images. Great performance, but point symbols and texts
* are always rotated with the view and pixels are scaled during zoom animations.
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
* rotated views.
* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering even during
* animations, but slower performance than the other options.
*
* When `declutter` is set to `true`, `'hybrid'` will be used instead of `'image'`.
* @property {ol.source.VectorTile} [source] Source.
* @property {ol.PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link ol.Map#addLayer}.
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
* image and text styles, and the priority is defined by the z-index of the style. Lower z-index
* means higher priority. When set to `true`, a `renderMode` of `'image'` will be overridden with
* `'hybrid'`.
* @property {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction} [style] Layer style. See
* {@link ol.style} for default style which will be used if this is not defined.
* @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
* means no preloading.
* @property {ol.RenderOrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created.
* @property {(ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction)} [style] Layer style. See
* {@link ol.style} for default style which will be used if this is not defined.
* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
*/
/**
* @classdesc
* Layer for vector tile data that is rendered client-side.
@@ -18,7 +77,7 @@ import {assign} from '../obj.js';
*
* @constructor
* @extends {module:ol/layer/Vector~VectorLayer}
* @param {olx.layer.VectorTileOptions=} opt_options Options.
* @param {module:ol/layer/VectorTile~Options=} opt_options Options.
* @api
*/
const VectorTileLayer = function(opt_options) {
@@ -39,10 +98,10 @@ const VectorTileLayer = function(opt_options) {
delete baseOptions.preload;
delete baseOptions.useInterimTilesOnError;
VectorLayer.call(this, /** @type {olx.layer.VectorOptions} */ (baseOptions));
VectorLayer.call(this, /** @type {module:ol/layer/Vector~Options} */ (baseOptions));
this.setPreload(options.preload ? options.preload : 0);
this.setUseInterimTilesOnError(options.useInterimTilesOnError ?
this.setUseInterimTilesOnError(options.useInterimTilesOnError !== undefined ?
options.useInterimTilesOnError : true);
/**