Use geometry extent's top left corner as pattern/gradient origin

This commit is contained in:
Andreas Hocevar
2016-10-27 21:27:17 +02:00
parent 767bec4dc7
commit a2a2a53e08
6 changed files with 39 additions and 27 deletions

View File

@@ -1,5 +1,10 @@
## Upgrade notes
#### `ol.style.Fill` with `CanvasGradient` or `CanvasPattern`
The origin for gradients and patterns has changed from `[0, 0]` to the top-left
corner of the extent of the geometry being filled.
### v3.19.0
#### `ol.style.Fill` with `CanvasGradient` or `CanvasPattern`

View File

@@ -1,5 +1,6 @@
goog.require('ol.Map');
goog.require('ol.View');
goog.require('ol.extent');
goog.require('ol.format.GeoJSON');
goog.require('ol.has');
goog.require('ol.layer.Vector');
@@ -20,11 +21,11 @@ var pixelRatio = ol.has.DEVICE_PIXEL_RATIO;
function gradient(feature, resolution) {
var extent = feature.getGeometry().getExtent();
// Gradient starts on the left edge of each feature, and ends on the right.
// Coordinate origin is [0, 0], so we just divide by resolution and multiply
// with pixelRatio to match the renderer's pixel coordinate system.
var grad = context.createLinearGradient(
extent[0] / resolution * pixelRatio, 0,
extent[2] / resolution * pixelRatio, 0);
// Coordinate origin is the top-left corner of the extent of the geometry, so
// we just divide the geometry's extent width by resolution and multiply with
// pixelRatio to match the renderer's pixel coordinate system.
var grad = context.createLinearGradient(0, 0,
ol.extent.getWidth(extent) / resolution * pixelRatio, 0);
grad.addColorStop(0, 'red');
grad.addColorStop(1 / 6, 'orange');
grad.addColorStop(2 / 6, 'yellow');

View File

@@ -132,7 +132,7 @@ ol.render.canvas.PolygonReplay.prototype.drawCircle = function(circleGeometry, f
ol.DEBUG && console.assert(state.lineWidth !== undefined,
'state.lineWidth should be defined');
}
this.setFillStrokeStyles_();
this.setFillStrokeStyles_(circleGeometry);
this.beginGeometry(circleGeometry, feature);
// always fill the circle for hit detection
this.hitDetectionInstructions.push(
@@ -182,7 +182,7 @@ ol.render.canvas.PolygonReplay.prototype.drawPolygon = function(polygonGeometry,
ol.DEBUG && console.assert(state.lineWidth !== undefined,
'state.lineWidth should be defined');
}
this.setFillStrokeStyles_();
this.setFillStrokeStyles_(polygonGeometry);
this.beginGeometry(polygonGeometry, feature);
// always fill the polygon for hit detection
this.hitDetectionInstructions.push(
@@ -217,7 +217,7 @@ ol.render.canvas.PolygonReplay.prototype.drawMultiPolygon = function(multiPolygo
ol.DEBUG && console.assert(state.lineWidth !== undefined,
'state.lineWidth should be defined');
}
this.setFillStrokeStyles_();
this.setFillStrokeStyles_(multiPolygonGeometry);
this.beginGeometry(multiPolygonGeometry, feature);
// always fill the multi-polygon for hit detection
this.hitDetectionInstructions.push(
@@ -332,8 +332,9 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyle = function(fillStyle
/**
* @private
* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
*/
ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function() {
ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function(geometry) {
var state = this.state_;
var fillStyle = state.fillStyle;
var strokeStyle = state.strokeStyle;
@@ -342,9 +343,13 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function() {
var lineJoin = state.lineJoin;
var lineWidth = state.lineWidth;
var miterLimit = state.miterLimit;
if (fillStyle !== undefined && state.currentFillStyle != fillStyle) {
this.instructions.push(
[ol.render.canvas.Instruction.SET_FILL_STYLE, fillStyle, typeof fillStyle != 'string']);
if (typeof fillStyle !== 'string' || fillStyle !== undefined && state.currentFillStyle != fillStyle) {
var fillInstruction = [ol.render.canvas.Instruction.SET_FILL_STYLE, fillStyle];
if (typeof fillStyle !== 'string') {
var fillExtent = geometry.getExtent();
fillInstruction.push([fillExtent[0], fillExtent[3]]);
}
this.instructions.push(fillInstruction);
state.currentFillStyle = state.fillStyle;
}
if (strokeStyle !== undefined) {

View File

@@ -60,9 +60,9 @@ ol.render.canvas.Replay = function(tolerance, maxExtent, resolution, overlaps) {
/**
* @private
* @type {boolean}
* @type {ol.Coordinate}
*/
this.alignFill_ = false;
this.fillOrigin_;
/**
* @private
@@ -194,18 +194,17 @@ ol.render.canvas.Replay.prototype.beginGeometry = function(geometry, feature) {
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
* @param {ol.Transform} transform Transform.
* @param {number} rotation Rotation.
*/
ol.render.canvas.Replay.prototype.fill_ = function(context, transform, rotation) {
if (this.alignFill_) {
context.translate(transform[4], transform[5]);
ol.render.canvas.Replay.prototype.fill_ = function(context, rotation) {
if (this.fillOrigin_) {
var origin = ol.transform.apply(this.renderedTransform_, this.fillOrigin_.slice());
context.translate(origin[0], origin[1]);
context.rotate(rotation);
}
context.fill();
if (this.alignFill_) {
context.rotate(-rotation);
context.translate(-transform[4], -transform[5]);
if (this.fillOrigin_) {
context.setTransform.apply(context, this.resetTransform_);
}
};
@@ -275,7 +274,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
break;
case ol.render.canvas.Instruction.BEGIN_PATH:
if (pendingFill > batchSize) {
this.fill_(context, transform, viewRotation);
this.fill_(context, viewRotation);
pendingFill = 0;
}
if (pendingStroke > batchSize) {
@@ -452,7 +451,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
if (batchSize) {
pendingFill++;
} else {
this.fill_(context, transform, viewRotation);
this.fill_(context, viewRotation);
}
++i;
break;
@@ -490,10 +489,10 @@ ol.render.canvas.Replay.prototype.replay_ = function(
ol.colorlike.isColorLike(instruction[1]),
'2nd instruction should be a string, ' +
'CanvasPattern, or CanvasGradient');
this.alignFill_ = instruction[2];
this.fillOrigin_ = instruction[2];
if (pendingFill) {
this.fill_(context, transform, viewRotation);
this.fill_(context, viewRotation);
pendingFill = 0;
}
@@ -559,7 +558,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
}
}
if (pendingFill) {
this.fill_(context, transform, viewRotation);
this.fill_(context, viewRotation);
}
if (pendingStroke) {
context.stroke();

View File

@@ -121,7 +121,9 @@ ol.Color;
/**
* A type accepted by CanvasRenderingContext2D.fillStyle
* or CanvasRenderingContext2D.strokeStyle.
* Represents a color, pattern, or gradient.
* Represents a color, pattern, or gradient. The origin for patterns and
* gradients as fill style is the top-left corner of the extent of the geometry
* being filled.
*
* @typedef {string|CanvasPattern|CanvasGradient}
*/

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