Move webgl utils out of ol/renderer/webgl/Layer module into their own module
This commit is contained in:
@@ -0,0 +1,142 @@
|
|||||||
|
/**
|
||||||
|
* @module ol/render/webgl/utils
|
||||||
|
*/
|
||||||
|
const tmpArray_ = [];
|
||||||
|
const bufferPositions_ = {vertexPosition: 0, indexPosition: 0};
|
||||||
|
|
||||||
|
function writePointVertex(buffer, pos, x, y, index) {
|
||||||
|
buffer[pos + 0] = x;
|
||||||
|
buffer[pos + 1] = y;
|
||||||
|
buffer[pos + 2] = index;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An object holding positions both in an index and a vertex buffer.
|
||||||
|
* @typedef {Object} BufferPositions
|
||||||
|
* @property {number} vertexPosition Position in the vertex buffer
|
||||||
|
* @property {number} indexPosition Position in the index buffer
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Pushes a quad (two triangles) based on a point geometry
|
||||||
|
* @param {Float32Array} instructions Array of render instructions for points.
|
||||||
|
* @param {number} elementIndex Index from which render instructions will be read.
|
||||||
|
* @param {Float32Array} vertexBuffer Buffer in the form of a typed array.
|
||||||
|
* @param {Uint32Array} indexBuffer Buffer in the form of a typed array.
|
||||||
|
* @param {number} customAttributesCount Amount of custom attributes for each element.
|
||||||
|
* @param {BufferPositions} [bufferPositions] Buffer write positions; if not specified, positions will be set at 0.
|
||||||
|
* @return {BufferPositions} New buffer positions where to write next
|
||||||
|
* @property {number} vertexPosition New position in the vertex buffer where future writes should start.
|
||||||
|
* @property {number} indexPosition New position in the index buffer where future writes should start.
|
||||||
|
* @private
|
||||||
|
*/
|
||||||
|
export function writePointFeatureToBuffers(
|
||||||
|
instructions,
|
||||||
|
elementIndex,
|
||||||
|
vertexBuffer,
|
||||||
|
indexBuffer,
|
||||||
|
customAttributesCount,
|
||||||
|
bufferPositions
|
||||||
|
) {
|
||||||
|
// This is for x, y and index
|
||||||
|
const baseVertexAttrsCount = 3;
|
||||||
|
const baseInstructionsCount = 2;
|
||||||
|
const stride = baseVertexAttrsCount + customAttributesCount;
|
||||||
|
|
||||||
|
const x = instructions[elementIndex + 0];
|
||||||
|
const y = instructions[elementIndex + 1];
|
||||||
|
|
||||||
|
// read custom numerical attributes on the feature
|
||||||
|
const customAttrs = tmpArray_;
|
||||||
|
customAttrs.length = customAttributesCount;
|
||||||
|
for (let i = 0; i < customAttrs.length; i++) {
|
||||||
|
customAttrs[i] = instructions[elementIndex + baseInstructionsCount + i];
|
||||||
|
}
|
||||||
|
|
||||||
|
let vPos = bufferPositions ? bufferPositions.vertexPosition : 0;
|
||||||
|
let iPos = bufferPositions ? bufferPositions.indexPosition : 0;
|
||||||
|
const baseIndex = vPos / stride;
|
||||||
|
|
||||||
|
// push vertices for each of the four quad corners (first standard then custom attributes)
|
||||||
|
writePointVertex(vertexBuffer, vPos, x, y, 0);
|
||||||
|
customAttrs.length &&
|
||||||
|
vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
|
||||||
|
vPos += stride;
|
||||||
|
|
||||||
|
writePointVertex(vertexBuffer, vPos, x, y, 1);
|
||||||
|
customAttrs.length &&
|
||||||
|
vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
|
||||||
|
vPos += stride;
|
||||||
|
|
||||||
|
writePointVertex(vertexBuffer, vPos, x, y, 2);
|
||||||
|
customAttrs.length &&
|
||||||
|
vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
|
||||||
|
vPos += stride;
|
||||||
|
|
||||||
|
writePointVertex(vertexBuffer, vPos, x, y, 3);
|
||||||
|
customAttrs.length &&
|
||||||
|
vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
|
||||||
|
vPos += stride;
|
||||||
|
|
||||||
|
indexBuffer[iPos++] = baseIndex;
|
||||||
|
indexBuffer[iPos++] = baseIndex + 1;
|
||||||
|
indexBuffer[iPos++] = baseIndex + 3;
|
||||||
|
indexBuffer[iPos++] = baseIndex + 1;
|
||||||
|
indexBuffer[iPos++] = baseIndex + 2;
|
||||||
|
indexBuffer[iPos++] = baseIndex + 3;
|
||||||
|
|
||||||
|
bufferPositions_.vertexPosition = vPos;
|
||||||
|
bufferPositions_.indexPosition = iPos;
|
||||||
|
|
||||||
|
return bufferPositions_;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a texture of 1x1 pixel, white
|
||||||
|
* @private
|
||||||
|
* @return {ImageData} Image data.
|
||||||
|
*/
|
||||||
|
export function getBlankImageData() {
|
||||||
|
const canvas = document.createElement('canvas');
|
||||||
|
const image = canvas.getContext('2d').createImageData(1, 1);
|
||||||
|
image.data[0] = 255;
|
||||||
|
image.data[1] = 255;
|
||||||
|
image.data[2] = 255;
|
||||||
|
image.data[3] = 255;
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generates a color array based on a numerical id
|
||||||
|
* Note: the range for each component is 0 to 1 with 256 steps
|
||||||
|
* @param {number} id Id
|
||||||
|
* @param {Array<number>} [opt_array] Reusable array
|
||||||
|
* @return {Array<number>} Color array containing the encoded id
|
||||||
|
*/
|
||||||
|
export function colorEncodeId(id, opt_array) {
|
||||||
|
const array = opt_array || [];
|
||||||
|
const radix = 256;
|
||||||
|
const divide = radix - 1;
|
||||||
|
array[0] = Math.floor(id / radix / radix / radix) / divide;
|
||||||
|
array[1] = (Math.floor(id / radix / radix) % radix) / divide;
|
||||||
|
array[2] = (Math.floor(id / radix) % radix) / divide;
|
||||||
|
array[3] = (id % radix) / divide;
|
||||||
|
return array;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads an id from a color-encoded array
|
||||||
|
* Note: the expected range for each component is 0 to 1 with 256 steps.
|
||||||
|
* @param {Array<number>} color Color array containing the encoded id
|
||||||
|
* @return {number} Decoded id
|
||||||
|
*/
|
||||||
|
export function colorDecodeId(color) {
|
||||||
|
let id = 0;
|
||||||
|
const radix = 256;
|
||||||
|
const mult = radix - 1;
|
||||||
|
id += Math.round(color[0] * radix * radix * radix * mult);
|
||||||
|
id += Math.round(color[1] * radix * radix * mult);
|
||||||
|
id += Math.round(color[2] * radix * mult);
|
||||||
|
id += Math.round(color[3] * mult);
|
||||||
|
return id;
|
||||||
|
}
|
||||||
@@ -13,26 +13,6 @@ import {
|
|||||||
} from '../../transform.js';
|
} from '../../transform.js';
|
||||||
import {containsCoordinate} from '../../extent.js';
|
import {containsCoordinate} from '../../extent.js';
|
||||||
|
|
||||||
/**
|
|
||||||
* @enum {string}
|
|
||||||
*/
|
|
||||||
export const WebGLWorkerMessageType = {
|
|
||||||
GENERATE_BUFFERS: 'GENERATE_BUFFERS',
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @typedef {Object} WebGLWorkerGenerateBuffersMessage
|
|
||||||
* This message will trigger the generation of a vertex and an index buffer based on the given render instructions.
|
|
||||||
* When the buffers are generated, the worked will send a message of the same type to the main thread, with
|
|
||||||
* the generated buffers in it.
|
|
||||||
* Note that any addition properties present in the message *will* be sent back to the main thread.
|
|
||||||
* @property {WebGLWorkerMessageType} type Message type
|
|
||||||
* @property {ArrayBuffer} renderInstructions Render instructions raw binary buffer.
|
|
||||||
* @property {ArrayBuffer} [vertexBuffer] Vertices array raw binary buffer (sent by the worker).
|
|
||||||
* @property {ArrayBuffer} [indexBuffer] Indices array raw binary buffer (sent by the worker).
|
|
||||||
* @property {number} [customAttributesCount] Amount of custom attributes count in the render instructions.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @typedef {Object} PostProcessesOptions
|
* @typedef {Object} PostProcessesOptions
|
||||||
* @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than
|
* @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than
|
||||||
@@ -343,144 +323,4 @@ class WebGLLayerRenderer extends LayerRenderer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const tmpArray_ = [];
|
|
||||||
const bufferPositions_ = {vertexPosition: 0, indexPosition: 0};
|
|
||||||
|
|
||||||
function writePointVertex(buffer, pos, x, y, index) {
|
|
||||||
buffer[pos + 0] = x;
|
|
||||||
buffer[pos + 1] = y;
|
|
||||||
buffer[pos + 2] = index;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* An object holding positions both in an index and a vertex buffer.
|
|
||||||
* @typedef {Object} BufferPositions
|
|
||||||
* @property {number} vertexPosition Position in the vertex buffer
|
|
||||||
* @property {number} indexPosition Position in the index buffer
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Pushes a quad (two triangles) based on a point geometry
|
|
||||||
* @param {Float32Array} instructions Array of render instructions for points.
|
|
||||||
* @param {number} elementIndex Index from which render instructions will be read.
|
|
||||||
* @param {Float32Array} vertexBuffer Buffer in the form of a typed array.
|
|
||||||
* @param {Uint32Array} indexBuffer Buffer in the form of a typed array.
|
|
||||||
* @param {number} customAttributesCount Amount of custom attributes for each element.
|
|
||||||
* @param {BufferPositions} [bufferPositions] Buffer write positions; if not specified, positions will be set at 0.
|
|
||||||
* @return {BufferPositions} New buffer positions where to write next
|
|
||||||
* @property {number} vertexPosition New position in the vertex buffer where future writes should start.
|
|
||||||
* @property {number} indexPosition New position in the index buffer where future writes should start.
|
|
||||||
* @private
|
|
||||||
*/
|
|
||||||
export function writePointFeatureToBuffers(
|
|
||||||
instructions,
|
|
||||||
elementIndex,
|
|
||||||
vertexBuffer,
|
|
||||||
indexBuffer,
|
|
||||||
customAttributesCount,
|
|
||||||
bufferPositions
|
|
||||||
) {
|
|
||||||
// This is for x, y and index
|
|
||||||
const baseVertexAttrsCount = 3;
|
|
||||||
const baseInstructionsCount = 2;
|
|
||||||
const stride = baseVertexAttrsCount + customAttributesCount;
|
|
||||||
|
|
||||||
const x = instructions[elementIndex + 0];
|
|
||||||
const y = instructions[elementIndex + 1];
|
|
||||||
|
|
||||||
// read custom numerical attributes on the feature
|
|
||||||
const customAttrs = tmpArray_;
|
|
||||||
customAttrs.length = customAttributesCount;
|
|
||||||
for (let i = 0; i < customAttrs.length; i++) {
|
|
||||||
customAttrs[i] = instructions[elementIndex + baseInstructionsCount + i];
|
|
||||||
}
|
|
||||||
|
|
||||||
let vPos = bufferPositions ? bufferPositions.vertexPosition : 0;
|
|
||||||
let iPos = bufferPositions ? bufferPositions.indexPosition : 0;
|
|
||||||
const baseIndex = vPos / stride;
|
|
||||||
|
|
||||||
// push vertices for each of the four quad corners (first standard then custom attributes)
|
|
||||||
writePointVertex(vertexBuffer, vPos, x, y, 0);
|
|
||||||
customAttrs.length &&
|
|
||||||
vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
|
|
||||||
vPos += stride;
|
|
||||||
|
|
||||||
writePointVertex(vertexBuffer, vPos, x, y, 1);
|
|
||||||
customAttrs.length &&
|
|
||||||
vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
|
|
||||||
vPos += stride;
|
|
||||||
|
|
||||||
writePointVertex(vertexBuffer, vPos, x, y, 2);
|
|
||||||
customAttrs.length &&
|
|
||||||
vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
|
|
||||||
vPos += stride;
|
|
||||||
|
|
||||||
writePointVertex(vertexBuffer, vPos, x, y, 3);
|
|
||||||
customAttrs.length &&
|
|
||||||
vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
|
|
||||||
vPos += stride;
|
|
||||||
|
|
||||||
indexBuffer[iPos++] = baseIndex;
|
|
||||||
indexBuffer[iPos++] = baseIndex + 1;
|
|
||||||
indexBuffer[iPos++] = baseIndex + 3;
|
|
||||||
indexBuffer[iPos++] = baseIndex + 1;
|
|
||||||
indexBuffer[iPos++] = baseIndex + 2;
|
|
||||||
indexBuffer[iPos++] = baseIndex + 3;
|
|
||||||
|
|
||||||
bufferPositions_.vertexPosition = vPos;
|
|
||||||
bufferPositions_.indexPosition = iPos;
|
|
||||||
|
|
||||||
return bufferPositions_;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a texture of 1x1 pixel, white
|
|
||||||
* @private
|
|
||||||
* @return {ImageData} Image data.
|
|
||||||
*/
|
|
||||||
export function getBlankImageData() {
|
|
||||||
const canvas = document.createElement('canvas');
|
|
||||||
const image = canvas.getContext('2d').createImageData(1, 1);
|
|
||||||
image.data[0] = 255;
|
|
||||||
image.data[1] = 255;
|
|
||||||
image.data[2] = 255;
|
|
||||||
image.data[3] = 255;
|
|
||||||
return image;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generates a color array based on a numerical id
|
|
||||||
* Note: the range for each component is 0 to 1 with 256 steps
|
|
||||||
* @param {number} id Id
|
|
||||||
* @param {Array<number>} [opt_array] Reusable array
|
|
||||||
* @return {Array<number>} Color array containing the encoded id
|
|
||||||
*/
|
|
||||||
export function colorEncodeId(id, opt_array) {
|
|
||||||
const array = opt_array || [];
|
|
||||||
const radix = 256;
|
|
||||||
const divide = radix - 1;
|
|
||||||
array[0] = Math.floor(id / radix / radix / radix) / divide;
|
|
||||||
array[1] = (Math.floor(id / radix / radix) % radix) / divide;
|
|
||||||
array[2] = (Math.floor(id / radix) % radix) / divide;
|
|
||||||
array[3] = (id % radix) / divide;
|
|
||||||
return array;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reads an id from a color-encoded array
|
|
||||||
* Note: the expected range for each component is 0 to 1 with 256 steps.
|
|
||||||
* @param {Array<number>} color Color array containing the encoded id
|
|
||||||
* @return {number} Decoded id
|
|
||||||
*/
|
|
||||||
export function colorDecodeId(color) {
|
|
||||||
let id = 0;
|
|
||||||
const radix = 256;
|
|
||||||
const mult = radix - 1;
|
|
||||||
id += Math.round(color[0] * radix * radix * radix * mult);
|
|
||||||
id += Math.round(color[1] * radix * radix * mult);
|
|
||||||
id += Math.round(color[2] * radix * mult);
|
|
||||||
id += Math.round(color[3] * mult);
|
|
||||||
return id;
|
|
||||||
}
|
|
||||||
|
|
||||||
export default WebGLLayerRenderer;
|
export default WebGLLayerRenderer;
|
||||||
|
|||||||
@@ -0,0 +1,207 @@
|
|||||||
|
import {
|
||||||
|
colorDecodeId,
|
||||||
|
colorEncodeId,
|
||||||
|
getBlankImageData,
|
||||||
|
writePointFeatureToBuffers,
|
||||||
|
} from '../../../../../../src/ol/render/webgl/utils.js';
|
||||||
|
|
||||||
|
describe('webgl render utils', function () {
|
||||||
|
describe('writePointFeatureToBuffers', function () {
|
||||||
|
let vertexBuffer, indexBuffer, instructions;
|
||||||
|
|
||||||
|
beforeEach(function () {
|
||||||
|
vertexBuffer = new Float32Array(100);
|
||||||
|
indexBuffer = new Uint32Array(100);
|
||||||
|
instructions = new Float32Array(100);
|
||||||
|
|
||||||
|
instructions.set([0, 0, 0, 0, 10, 11]);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('writes correctly to the buffers (without custom attributes)', function () {
|
||||||
|
const stride = 3;
|
||||||
|
const positions = writePointFeatureToBuffers(
|
||||||
|
instructions,
|
||||||
|
4,
|
||||||
|
vertexBuffer,
|
||||||
|
indexBuffer,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(vertexBuffer[0]).to.eql(10);
|
||||||
|
expect(vertexBuffer[1]).to.eql(11);
|
||||||
|
expect(vertexBuffer[2]).to.eql(0);
|
||||||
|
|
||||||
|
expect(vertexBuffer[stride + 0]).to.eql(10);
|
||||||
|
expect(vertexBuffer[stride + 1]).to.eql(11);
|
||||||
|
expect(vertexBuffer[stride + 2]).to.eql(1);
|
||||||
|
|
||||||
|
expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
|
||||||
|
expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
|
||||||
|
expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
|
||||||
|
|
||||||
|
expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
|
||||||
|
expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
|
||||||
|
expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
|
||||||
|
|
||||||
|
expect(indexBuffer[0]).to.eql(0);
|
||||||
|
expect(indexBuffer[1]).to.eql(1);
|
||||||
|
expect(indexBuffer[2]).to.eql(3);
|
||||||
|
expect(indexBuffer[3]).to.eql(1);
|
||||||
|
expect(indexBuffer[4]).to.eql(2);
|
||||||
|
expect(indexBuffer[5]).to.eql(3);
|
||||||
|
|
||||||
|
expect(positions.indexPosition).to.eql(6);
|
||||||
|
expect(positions.vertexPosition).to.eql(stride * 4);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('writes correctly to the buffers (with 2 custom attributes)', function () {
|
||||||
|
instructions.set([0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 12, 13]);
|
||||||
|
const stride = 5;
|
||||||
|
const positions = writePointFeatureToBuffers(
|
||||||
|
instructions,
|
||||||
|
8,
|
||||||
|
vertexBuffer,
|
||||||
|
indexBuffer,
|
||||||
|
2
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(vertexBuffer[0]).to.eql(10);
|
||||||
|
expect(vertexBuffer[1]).to.eql(11);
|
||||||
|
expect(vertexBuffer[2]).to.eql(0);
|
||||||
|
expect(vertexBuffer[3]).to.eql(12);
|
||||||
|
expect(vertexBuffer[4]).to.eql(13);
|
||||||
|
|
||||||
|
expect(vertexBuffer[stride + 0]).to.eql(10);
|
||||||
|
expect(vertexBuffer[stride + 1]).to.eql(11);
|
||||||
|
expect(vertexBuffer[stride + 2]).to.eql(1);
|
||||||
|
expect(vertexBuffer[stride + 3]).to.eql(12);
|
||||||
|
expect(vertexBuffer[stride + 4]).to.eql(13);
|
||||||
|
|
||||||
|
expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
|
||||||
|
expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
|
||||||
|
expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
|
||||||
|
expect(vertexBuffer[stride * 2 + 3]).to.eql(12);
|
||||||
|
expect(vertexBuffer[stride * 2 + 4]).to.eql(13);
|
||||||
|
|
||||||
|
expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
|
||||||
|
expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
|
||||||
|
expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
|
||||||
|
expect(vertexBuffer[stride * 3 + 3]).to.eql(12);
|
||||||
|
expect(vertexBuffer[stride * 3 + 4]).to.eql(13);
|
||||||
|
|
||||||
|
expect(indexBuffer[0]).to.eql(0);
|
||||||
|
expect(indexBuffer[1]).to.eql(1);
|
||||||
|
expect(indexBuffer[2]).to.eql(3);
|
||||||
|
expect(indexBuffer[3]).to.eql(1);
|
||||||
|
expect(indexBuffer[4]).to.eql(2);
|
||||||
|
expect(indexBuffer[5]).to.eql(3);
|
||||||
|
|
||||||
|
expect(positions.indexPosition).to.eql(6);
|
||||||
|
expect(positions.vertexPosition).to.eql(stride * 4);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('correctly chains buffer writes', function () {
|
||||||
|
instructions.set([10, 11, 20, 21, 30, 31]);
|
||||||
|
const stride = 3;
|
||||||
|
let positions = writePointFeatureToBuffers(
|
||||||
|
instructions,
|
||||||
|
0,
|
||||||
|
vertexBuffer,
|
||||||
|
indexBuffer,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
positions = writePointFeatureToBuffers(
|
||||||
|
instructions,
|
||||||
|
2,
|
||||||
|
vertexBuffer,
|
||||||
|
indexBuffer,
|
||||||
|
0,
|
||||||
|
positions
|
||||||
|
);
|
||||||
|
positions = writePointFeatureToBuffers(
|
||||||
|
instructions,
|
||||||
|
4,
|
||||||
|
vertexBuffer,
|
||||||
|
indexBuffer,
|
||||||
|
0,
|
||||||
|
positions
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(vertexBuffer[0]).to.eql(10);
|
||||||
|
expect(vertexBuffer[1]).to.eql(11);
|
||||||
|
expect(vertexBuffer[2]).to.eql(0);
|
||||||
|
|
||||||
|
expect(vertexBuffer[stride * 4 + 0]).to.eql(20);
|
||||||
|
expect(vertexBuffer[stride * 4 + 1]).to.eql(21);
|
||||||
|
expect(vertexBuffer[stride * 4 + 2]).to.eql(0);
|
||||||
|
|
||||||
|
expect(vertexBuffer[stride * 8 + 0]).to.eql(30);
|
||||||
|
expect(vertexBuffer[stride * 8 + 1]).to.eql(31);
|
||||||
|
expect(vertexBuffer[stride * 8 + 2]).to.eql(0);
|
||||||
|
|
||||||
|
expect(indexBuffer[6 + 0]).to.eql(4);
|
||||||
|
expect(indexBuffer[6 + 1]).to.eql(5);
|
||||||
|
expect(indexBuffer[6 + 2]).to.eql(7);
|
||||||
|
expect(indexBuffer[6 + 3]).to.eql(5);
|
||||||
|
expect(indexBuffer[6 + 4]).to.eql(6);
|
||||||
|
expect(indexBuffer[6 + 5]).to.eql(7);
|
||||||
|
|
||||||
|
expect(indexBuffer[6 * 2 + 0]).to.eql(8);
|
||||||
|
expect(indexBuffer[6 * 2 + 1]).to.eql(9);
|
||||||
|
expect(indexBuffer[6 * 2 + 2]).to.eql(11);
|
||||||
|
expect(indexBuffer[6 * 2 + 3]).to.eql(9);
|
||||||
|
expect(indexBuffer[6 * 2 + 4]).to.eql(10);
|
||||||
|
expect(indexBuffer[6 * 2 + 5]).to.eql(11);
|
||||||
|
|
||||||
|
expect(positions.indexPosition).to.eql(6 * 3);
|
||||||
|
expect(positions.vertexPosition).to.eql(stride * 4 * 3);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe('getBlankImageData', function () {
|
||||||
|
it('creates a 1x1 white texture', function () {
|
||||||
|
const texture = getBlankImageData();
|
||||||
|
expect(texture.height).to.eql(1);
|
||||||
|
expect(texture.width).to.eql(1);
|
||||||
|
expect(texture.data[0]).to.eql(255);
|
||||||
|
expect(texture.data[1]).to.eql(255);
|
||||||
|
expect(texture.data[2]).to.eql(255);
|
||||||
|
expect(texture.data[3]).to.eql(255);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe('colorEncodeId and colorDecodeId', function () {
|
||||||
|
it('correctly encodes and decodes ids', function () {
|
||||||
|
expect(colorDecodeId(colorEncodeId(0))).to.eql(0);
|
||||||
|
expect(colorDecodeId(colorEncodeId(1))).to.eql(1);
|
||||||
|
expect(colorDecodeId(colorEncodeId(123))).to.eql(123);
|
||||||
|
expect(colorDecodeId(colorEncodeId(12345))).to.eql(12345);
|
||||||
|
expect(colorDecodeId(colorEncodeId(123456))).to.eql(123456);
|
||||||
|
expect(colorDecodeId(colorEncodeId(91612))).to.eql(91612);
|
||||||
|
expect(colorDecodeId(colorEncodeId(1234567890))).to.eql(1234567890);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('correctly reuses array', function () {
|
||||||
|
const arr = [];
|
||||||
|
expect(colorEncodeId(123, arr)).to.be(arr);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('is compatible with Uint8Array storage', function () {
|
||||||
|
const encoded = colorEncodeId(91612);
|
||||||
|
const typed = Uint8Array.of(
|
||||||
|
encoded[0] * 255,
|
||||||
|
encoded[1] * 255,
|
||||||
|
encoded[2] * 255,
|
||||||
|
encoded[3] * 255
|
||||||
|
);
|
||||||
|
const arr = [
|
||||||
|
typed[0] / 255,
|
||||||
|
typed[1] / 255,
|
||||||
|
typed[2] / 255,
|
||||||
|
typed[3] / 255,
|
||||||
|
];
|
||||||
|
const decoded = colorDecodeId(arr);
|
||||||
|
expect(decoded).to.eql(91612);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -6,13 +6,14 @@ import TileLayer from '../../../../../../src/ol/layer/WebGLTile.js';
|
|||||||
import VectorLayer from '../../../../../../src/ol/layer/Vector.js';
|
import VectorLayer from '../../../../../../src/ol/layer/Vector.js';
|
||||||
import VectorSource from '../../../../../../src/ol/source/Vector.js';
|
import VectorSource from '../../../../../../src/ol/source/Vector.js';
|
||||||
import View from '../../../../../../src/ol/View.js';
|
import View from '../../../../../../src/ol/View.js';
|
||||||
import WebGLLayerRenderer, {
|
import WebGLLayerRenderer from '../../../../../../src/ol/renderer/webgl/Layer.js';
|
||||||
|
import {getUid} from '../../../../../../src/ol/util.js';
|
||||||
|
import {
|
||||||
colorDecodeId,
|
colorDecodeId,
|
||||||
colorEncodeId,
|
colorEncodeId,
|
||||||
getBlankImageData,
|
getBlankImageData,
|
||||||
writePointFeatureToBuffers,
|
writePointFeatureToBuffers,
|
||||||
} from '../../../../../../src/ol/renderer/webgl/Layer.js';
|
} from '../../../../../../src/ol/render/webgl/utils.js';
|
||||||
import {getUid} from '../../../../../../src/ol/util.js';
|
|
||||||
|
|
||||||
describe('ol/renderer/webgl/Layer', function () {
|
describe('ol/renderer/webgl/Layer', function () {
|
||||||
describe('constructor', function () {
|
describe('constructor', function () {
|
||||||
@@ -36,205 +37,6 @@ describe('ol/renderer/webgl/Layer', function () {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('writePointFeatureToBuffers', function () {
|
|
||||||
let vertexBuffer, indexBuffer, instructions;
|
|
||||||
|
|
||||||
beforeEach(function () {
|
|
||||||
vertexBuffer = new Float32Array(100);
|
|
||||||
indexBuffer = new Uint32Array(100);
|
|
||||||
instructions = new Float32Array(100);
|
|
||||||
|
|
||||||
instructions.set([0, 0, 0, 0, 10, 11]);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('writes correctly to the buffers (without custom attributes)', function () {
|
|
||||||
const stride = 3;
|
|
||||||
const positions = writePointFeatureToBuffers(
|
|
||||||
instructions,
|
|
||||||
4,
|
|
||||||
vertexBuffer,
|
|
||||||
indexBuffer,
|
|
||||||
0
|
|
||||||
);
|
|
||||||
|
|
||||||
expect(vertexBuffer[0]).to.eql(10);
|
|
||||||
expect(vertexBuffer[1]).to.eql(11);
|
|
||||||
expect(vertexBuffer[2]).to.eql(0);
|
|
||||||
|
|
||||||
expect(vertexBuffer[stride + 0]).to.eql(10);
|
|
||||||
expect(vertexBuffer[stride + 1]).to.eql(11);
|
|
||||||
expect(vertexBuffer[stride + 2]).to.eql(1);
|
|
||||||
|
|
||||||
expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
|
|
||||||
expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
|
|
||||||
expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
|
|
||||||
|
|
||||||
expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
|
|
||||||
expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
|
|
||||||
expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
|
|
||||||
|
|
||||||
expect(indexBuffer[0]).to.eql(0);
|
|
||||||
expect(indexBuffer[1]).to.eql(1);
|
|
||||||
expect(indexBuffer[2]).to.eql(3);
|
|
||||||
expect(indexBuffer[3]).to.eql(1);
|
|
||||||
expect(indexBuffer[4]).to.eql(2);
|
|
||||||
expect(indexBuffer[5]).to.eql(3);
|
|
||||||
|
|
||||||
expect(positions.indexPosition).to.eql(6);
|
|
||||||
expect(positions.vertexPosition).to.eql(stride * 4);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('writes correctly to the buffers (with 2 custom attributes)', function () {
|
|
||||||
instructions.set([0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 12, 13]);
|
|
||||||
const stride = 5;
|
|
||||||
const positions = writePointFeatureToBuffers(
|
|
||||||
instructions,
|
|
||||||
8,
|
|
||||||
vertexBuffer,
|
|
||||||
indexBuffer,
|
|
||||||
2
|
|
||||||
);
|
|
||||||
|
|
||||||
expect(vertexBuffer[0]).to.eql(10);
|
|
||||||
expect(vertexBuffer[1]).to.eql(11);
|
|
||||||
expect(vertexBuffer[2]).to.eql(0);
|
|
||||||
expect(vertexBuffer[3]).to.eql(12);
|
|
||||||
expect(vertexBuffer[4]).to.eql(13);
|
|
||||||
|
|
||||||
expect(vertexBuffer[stride + 0]).to.eql(10);
|
|
||||||
expect(vertexBuffer[stride + 1]).to.eql(11);
|
|
||||||
expect(vertexBuffer[stride + 2]).to.eql(1);
|
|
||||||
expect(vertexBuffer[stride + 3]).to.eql(12);
|
|
||||||
expect(vertexBuffer[stride + 4]).to.eql(13);
|
|
||||||
|
|
||||||
expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
|
|
||||||
expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
|
|
||||||
expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
|
|
||||||
expect(vertexBuffer[stride * 2 + 3]).to.eql(12);
|
|
||||||
expect(vertexBuffer[stride * 2 + 4]).to.eql(13);
|
|
||||||
|
|
||||||
expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
|
|
||||||
expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
|
|
||||||
expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
|
|
||||||
expect(vertexBuffer[stride * 3 + 3]).to.eql(12);
|
|
||||||
expect(vertexBuffer[stride * 3 + 4]).to.eql(13);
|
|
||||||
|
|
||||||
expect(indexBuffer[0]).to.eql(0);
|
|
||||||
expect(indexBuffer[1]).to.eql(1);
|
|
||||||
expect(indexBuffer[2]).to.eql(3);
|
|
||||||
expect(indexBuffer[3]).to.eql(1);
|
|
||||||
expect(indexBuffer[4]).to.eql(2);
|
|
||||||
expect(indexBuffer[5]).to.eql(3);
|
|
||||||
|
|
||||||
expect(positions.indexPosition).to.eql(6);
|
|
||||||
expect(positions.vertexPosition).to.eql(stride * 4);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('correctly chains buffer writes', function () {
|
|
||||||
instructions.set([10, 11, 20, 21, 30, 31]);
|
|
||||||
const stride = 3;
|
|
||||||
let positions = writePointFeatureToBuffers(
|
|
||||||
instructions,
|
|
||||||
0,
|
|
||||||
vertexBuffer,
|
|
||||||
indexBuffer,
|
|
||||||
0
|
|
||||||
);
|
|
||||||
positions = writePointFeatureToBuffers(
|
|
||||||
instructions,
|
|
||||||
2,
|
|
||||||
vertexBuffer,
|
|
||||||
indexBuffer,
|
|
||||||
0,
|
|
||||||
positions
|
|
||||||
);
|
|
||||||
positions = writePointFeatureToBuffers(
|
|
||||||
instructions,
|
|
||||||
4,
|
|
||||||
vertexBuffer,
|
|
||||||
indexBuffer,
|
|
||||||
0,
|
|
||||||
positions
|
|
||||||
);
|
|
||||||
|
|
||||||
expect(vertexBuffer[0]).to.eql(10);
|
|
||||||
expect(vertexBuffer[1]).to.eql(11);
|
|
||||||
expect(vertexBuffer[2]).to.eql(0);
|
|
||||||
|
|
||||||
expect(vertexBuffer[stride * 4 + 0]).to.eql(20);
|
|
||||||
expect(vertexBuffer[stride * 4 + 1]).to.eql(21);
|
|
||||||
expect(vertexBuffer[stride * 4 + 2]).to.eql(0);
|
|
||||||
|
|
||||||
expect(vertexBuffer[stride * 8 + 0]).to.eql(30);
|
|
||||||
expect(vertexBuffer[stride * 8 + 1]).to.eql(31);
|
|
||||||
expect(vertexBuffer[stride * 8 + 2]).to.eql(0);
|
|
||||||
|
|
||||||
expect(indexBuffer[6 + 0]).to.eql(4);
|
|
||||||
expect(indexBuffer[6 + 1]).to.eql(5);
|
|
||||||
expect(indexBuffer[6 + 2]).to.eql(7);
|
|
||||||
expect(indexBuffer[6 + 3]).to.eql(5);
|
|
||||||
expect(indexBuffer[6 + 4]).to.eql(6);
|
|
||||||
expect(indexBuffer[6 + 5]).to.eql(7);
|
|
||||||
|
|
||||||
expect(indexBuffer[6 * 2 + 0]).to.eql(8);
|
|
||||||
expect(indexBuffer[6 * 2 + 1]).to.eql(9);
|
|
||||||
expect(indexBuffer[6 * 2 + 2]).to.eql(11);
|
|
||||||
expect(indexBuffer[6 * 2 + 3]).to.eql(9);
|
|
||||||
expect(indexBuffer[6 * 2 + 4]).to.eql(10);
|
|
||||||
expect(indexBuffer[6 * 2 + 5]).to.eql(11);
|
|
||||||
|
|
||||||
expect(positions.indexPosition).to.eql(6 * 3);
|
|
||||||
expect(positions.vertexPosition).to.eql(stride * 4 * 3);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe('getBlankImageData', function () {
|
|
||||||
it('creates a 1x1 white texture', function () {
|
|
||||||
const texture = getBlankImageData();
|
|
||||||
expect(texture.height).to.eql(1);
|
|
||||||
expect(texture.width).to.eql(1);
|
|
||||||
expect(texture.data[0]).to.eql(255);
|
|
||||||
expect(texture.data[1]).to.eql(255);
|
|
||||||
expect(texture.data[2]).to.eql(255);
|
|
||||||
expect(texture.data[3]).to.eql(255);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe('colorEncodeId and colorDecodeId', function () {
|
|
||||||
it('correctly encodes and decodes ids', function () {
|
|
||||||
expect(colorDecodeId(colorEncodeId(0))).to.eql(0);
|
|
||||||
expect(colorDecodeId(colorEncodeId(1))).to.eql(1);
|
|
||||||
expect(colorDecodeId(colorEncodeId(123))).to.eql(123);
|
|
||||||
expect(colorDecodeId(colorEncodeId(12345))).to.eql(12345);
|
|
||||||
expect(colorDecodeId(colorEncodeId(123456))).to.eql(123456);
|
|
||||||
expect(colorDecodeId(colorEncodeId(91612))).to.eql(91612);
|
|
||||||
expect(colorDecodeId(colorEncodeId(1234567890))).to.eql(1234567890);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('correctly reuses array', function () {
|
|
||||||
const arr = [];
|
|
||||||
expect(colorEncodeId(123, arr)).to.be(arr);
|
|
||||||
});
|
|
||||||
|
|
||||||
it('is compatible with Uint8Array storage', function () {
|
|
||||||
const encoded = colorEncodeId(91612);
|
|
||||||
const typed = Uint8Array.of(
|
|
||||||
encoded[0] * 255,
|
|
||||||
encoded[1] * 255,
|
|
||||||
encoded[2] * 255,
|
|
||||||
encoded[3] * 255
|
|
||||||
);
|
|
||||||
const arr = [
|
|
||||||
typed[0] / 255,
|
|
||||||
typed[1] / 255,
|
|
||||||
typed[2] / 255,
|
|
||||||
typed[3] / 255,
|
|
||||||
];
|
|
||||||
const decoded = colorDecodeId(arr);
|
|
||||||
expect(decoded).to.eql(91612);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe('context sharing', () => {
|
describe('context sharing', () => {
|
||||||
let target;
|
let target;
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
|
|||||||
Reference in New Issue
Block a user