Remove ENABLE_WEBGL
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@@ -1,7 +1,7 @@
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/**
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* @module ol/Map
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*/
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import {ENABLE_WEBGL, inherits} from './index.js';
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import {inherits} from './index.js';
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import _ol_PluggableMap_ from './PluggableMap.js';
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import _ol_PluginType_ from './PluginType.js';
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import _ol_control_ from './control.js';
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@@ -27,14 +27,13 @@ _ol_plugins_.registerMultiple(_ol_PluginType_.LAYER_RENDERER, [
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_ol_renderer_canvas_VectorTileLayer_
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]);
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if (ENABLE_WEBGL) {
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_ol_plugins_.register(_ol_PluginType_.MAP_RENDERER, _ol_renderer_webgl_Map_);
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_ol_plugins_.registerMultiple(_ol_PluginType_.LAYER_RENDERER, [
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_ol_renderer_webgl_ImageLayer_,
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_ol_renderer_webgl_TileLayer_,
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_ol_renderer_webgl_VectorLayer_
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]);
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}
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// TODO: move these to new ol-webgl package
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_ol_plugins_.register(_ol_PluginType_.MAP_RENDERER, _ol_renderer_webgl_Map_);
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_ol_plugins_.registerMultiple(_ol_PluginType_.LAYER_RENDERER, [
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_ol_renderer_webgl_ImageLayer_,
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_ol_renderer_webgl_TileLayer_,
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_ol_renderer_webgl_VectorLayer_
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]);
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/**
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@@ -25,18 +25,9 @@ export var ENABLE_PROJ4JS = true;
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export var ENABLE_RASTER_REPROJECTION = true;
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/**
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* @type {boolean} Enable the WebGL renderer. Default is `true`. Setting
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* this to false at compile time in advanced mode removes all code
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* supporting the WebGL renderer from the build.
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*/
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export var ENABLE_WEBGL = true;
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/**
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* @type {boolean} Include debuggable shader sources. Default is `true`.
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* This should be set to `false` for production builds (if `ENABLE_WEBGL`
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* is `true`).
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* This should be set to `false` for production builds.
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*/
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export var DEBUG_WEBGL = true;
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@@ -71,7 +62,7 @@ var WEBGL_EXTENSIONS; // value is set below
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var HAS_WEBGL = false;
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if (ENABLE_WEBGL && 'WebGLRenderingContext' in window) {
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if ('WebGLRenderingContext' in window) {
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try {
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var canvas = /** @type {HTMLCanvasElement} */
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(document.createElement('CANVAS'));
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@@ -154,7 +145,6 @@ export default {
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DEFAULT_WMS_VERSION: DEFAULT_WMS_VERSION,
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ENABLE_PROJ4JS: ENABLE_PROJ4JS,
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ENABLE_RASTER_REPROJECTION: ENABLE_RASTER_REPROJECTION,
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ENABLE_WEBGL: ENABLE_WEBGL,
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DEBUG_WEBGL: DEBUG_WEBGL,
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HAS_WEBGL: HAS_WEBGL,
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WEBGL_MAX_TEXTURE_SIZE: WEBGL_MAX_TEXTURE_SIZE,
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