Give preloaded lower resolution tiles a chance to display immediately
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@@ -144,9 +144,14 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(frameState, layer
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tile = tileSource.getTile(z, x, y, pixelRatio, projection);
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tile = tileSource.getTile(z, x, y, pixelRatio, projection);
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// When useInterimTilesOnError is false, we consider the error tile as loaded.
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if (tile.getState() == ol.TileState.ERROR) {
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if (tile.getState() == ol.TileState.ERROR && !this.getLayer().getUseInterimTilesOnError()) {
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if (!tileLayer.getUseInterimTilesOnError()) {
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tile.setState(ol.TileState.LOADED);
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// When useInterimTilesOnError is false, we consider the error tile as loaded.
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tile.setState(ol.TileState.LOADED);
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} else if (tileLayer.getPreload() > 0) {
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// Preloaded tiles for lower resolutions might have finished loading.
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newTiles = true;
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}
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}
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}
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if (!this.isDrawableTile_(tile)) {
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if (!this.isDrawableTile_(tile)) {
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tile = tile.getInterimTile();
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tile = tile.getInterimTile();
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