Do not delete tile keys for error or empty tiles
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@@ -244,17 +244,18 @@ ol.VectorImageTile.prototype.load = function() {
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*/
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ol.VectorImageTile.prototype.finishLoading_ = function() {
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var errors = false;
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var tile;
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for (var i = this.tileKeys.length - 1; i >= 0; --i) {
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tile = this.getTile(this.tileKeys[i]);
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if (tile.getState() == ol.TileState.ERROR) {
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errors = true;
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}
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if (tile.getState() != ol.TileState.LOADED) {
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this.tileKeys.splice(i, 1);
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var loaded = this.tileKeys.length;
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var state;
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for (var i = loaded - 1; i >= 0; --i) {
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state = this.getTile(this.tileKeys[i]).getState();
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if (state != ol.TileState.LOADED) {
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if (state == ol.TileState.ERROR) {
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errors = true;
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}
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--loaded;
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}
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}
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this.setState(this.tileKeys.length > 0 ?
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this.setState(loaded > 0 ?
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ol.TileState.LOADED :
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(errors ? ol.TileState.ERROR : ol.TileState.EMPTY));
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};
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