destroy() should always come *right*after* initialize()

git-svn-id: http://svn.openlayers.org/trunk/openlayers@2930 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
euzuro
2007-03-30 01:17:10 +00:00
parent aa4cca057d
commit 91ec16c81a

View File

@@ -41,6 +41,19 @@ OpenLayers.Control.MouseToolbar.prototype =
this.measureDivs = [];
},
/**
*
*/
destroy: function() {
for( var btnId in this.buttons) {
var btn = this.buttons[btnId];
btn.map = null;
btn.events.destroy();
}
OpenLayers.Control.MouseDefaults.prototype.destroy.apply(this,
arguments);
},
draw: function() {
OpenLayers.Control.prototype.draw.apply(this, arguments);
OpenLayers.Control.MouseDefaults.prototype.draw.apply(this, arguments);
@@ -58,19 +71,6 @@ OpenLayers.Control.MouseToolbar.prototype =
return this.div;
},
/**
*
*/
destroy: function() {
for( var btnId in this.buttons) {
var btn = this.buttons[btnId];
btn.map = null;
btn.events.destroy();
}
OpenLayers.Control.MouseDefaults.prototype.destroy.apply(this,
arguments);
},
_addButton:function(id, img, activeImg, xy, sz, title) {
var imgLocation = OpenLayers.Util.getImagesLocation() + img;
var activeImgLocation = OpenLayers.Util.getImagesLocation() + activeImg;