Add a renderBuffer option to ol.layer.Vector
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@@ -153,12 +153,8 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
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}
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var extent = this.renderedExtent_;
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var xBuffer = ol.extent.getWidth(frameStateExtent) / 4;
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var yBuffer = ol.extent.getHeight(frameStateExtent) / 4;
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extent[0] = frameStateExtent[0] - xBuffer;
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extent[1] = frameStateExtent[1] - yBuffer;
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extent[2] = frameStateExtent[2] + xBuffer;
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extent[3] = frameStateExtent[3] + yBuffer;
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var renderBuffer = vectorLayer.getRenderBuffer();
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ol.extent.buffer(frameStateExtent, renderBuffer * resolution, extent);
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if (!goog.isNull(this.replayGroup_)) {
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frameState.postRenderFunctions.push(
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