Add a renderBuffer option to ol.layer.Vector
This commit is contained in:
@@ -234,12 +234,8 @@ ol.renderer.dom.VectorLayer.prototype.prepareFrame =
|
||||
}
|
||||
|
||||
var extent = this.renderedExtent_;
|
||||
var xBuffer = ol.extent.getWidth(frameStateExtent) / 4;
|
||||
var yBuffer = ol.extent.getHeight(frameStateExtent) / 4;
|
||||
extent[0] = frameStateExtent[0] - xBuffer;
|
||||
extent[1] = frameStateExtent[1] - yBuffer;
|
||||
extent[2] = frameStateExtent[2] + xBuffer;
|
||||
extent[3] = frameStateExtent[3] + yBuffer;
|
||||
var renderBuffer = vectorLayer.getRenderBuffer();
|
||||
ol.extent.buffer(frameStateExtent, renderBuffer * resolution, extent);
|
||||
|
||||
// FIXME dispose of old replayGroup in post render
|
||||
goog.dispose(this.replayGroup_);
|
||||
|
||||
Reference in New Issue
Block a user