Add ol.ENABLE_IMAGE to control inclusion of image layer renderers

This commit is contained in:
Tom Payne
2014-01-29 21:06:22 +01:00
parent 2f50b9dc84
commit 8b128ece81
4 changed files with 9 additions and 3 deletions
+6
View File
@@ -23,6 +23,12 @@ ol.ENABLE_CANVAS = true;
ol.ENABLE_DOM = true; ol.ENABLE_DOM = true;
/**
* @define {boolean} Whether to enable rendering of image layers.
*/
ol.ENABLE_IMAGE = true;
/** /**
* @define {boolean} Whether to enable WebGL. * @define {boolean} Whether to enable WebGL.
*/ */
+1 -1
View File
@@ -72,7 +72,7 @@ goog.inherits(ol.renderer.canvas.Map, ol.renderer.Map);
* @inheritDoc * @inheritDoc
*/ */
ol.renderer.canvas.Map.prototype.createLayerRenderer = function(layer) { ol.renderer.canvas.Map.prototype.createLayerRenderer = function(layer) {
if (layer instanceof ol.layer.Image) { if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
return new ol.renderer.canvas.ImageLayer(this, layer); return new ol.renderer.canvas.ImageLayer(this, layer);
} else if (layer instanceof ol.layer.Tile) { } else if (layer instanceof ol.layer.Tile) {
return new ol.renderer.canvas.TileLayer(this, layer); return new ol.renderer.canvas.TileLayer(this, layer);
+1 -1
View File
@@ -53,7 +53,7 @@ goog.inherits(ol.renderer.dom.Map, ol.renderer.Map);
*/ */
ol.renderer.dom.Map.prototype.createLayerRenderer = function(layer) { ol.renderer.dom.Map.prototype.createLayerRenderer = function(layer) {
var layerRenderer; var layerRenderer;
if (layer instanceof ol.layer.Image) { if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
layerRenderer = new ol.renderer.dom.ImageLayer(this, layer); layerRenderer = new ol.renderer.dom.ImageLayer(this, layer);
} else if (layer instanceof ol.layer.Tile) { } else if (layer instanceof ol.layer.Tile) {
layerRenderer = new ol.renderer.dom.TileLayer(this, layer); layerRenderer = new ol.renderer.dom.TileLayer(this, layer);
+1 -1
View File
@@ -258,7 +258,7 @@ ol.renderer.webgl.Map.prototype.bindTileTexture =
* @inheritDoc * @inheritDoc
*/ */
ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) { ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
if (layer instanceof ol.layer.Image) { if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
return new ol.renderer.webgl.ImageLayer(this, layer); return new ol.renderer.webgl.ImageLayer(this, layer);
} else if (layer instanceof ol.layer.Tile) { } else if (layer instanceof ol.layer.Tile) {
return new ol.renderer.webgl.TileLayer(this, layer); return new ol.renderer.webgl.TileLayer(this, layer);