Add oli.FrameState extern

This commit is contained in:
Tom Payne
2014-03-10 14:45:49 +01:00
parent 6cadc2b9ab
commit 8aca7ce140

View File

@@ -36,6 +36,85 @@ oli.DrawEvent;
oli.DrawEvent.prototype.feature;
/** @interface */
oli.FrameState;
/** @type {boolean} */
oli.FrameState.prototype.animate;
/** @type {Object.<string, ol.Attribution>} */
oli.FrameState.prototype.attributions;
/** @type {goog.vec.Mat4.Number} */
oli.FrameState.prototype.coordinateToPixelMatrix;
/** @type {(null|ol.Extent)} */
oli.FrameState.prototype.extent;
/** @type {ol.Coordinate} */
oli.FrameState.prototype.focus;
/** @type {number} */
oli.FrameState.prototype.index;
/** @type {Array.<ol.layer.Layer>} */
oli.FrameState.prototype.layersArray;
/** @type {Object.<number, ol.layer.LayerState>} */
oli.FrameState.prototype.layerStates;
/** @type {Object.<string, string>} */
oli.FrameState.prototype.logos;
/** @type {number} */
oli.FrameState.prototype.pixelRatio;
/** @type {goog.vec.Mat4.Number} */
oli.FrameState.prototype.pixelToCoordinateMatrix;
/** @type {Array.<ol.PostRenderFunction>} */
oli.FrameState.prototype.postRenderFunctions;
/** @type {ol.Size} */
oli.FrameState.prototype.size;
/** @type {ol.TileQueue} */
oli.FrameState.prototype.tileQueue;
/** @type {number} */
oli.FrameState.prototype.time;
/** @type {Object.<string, Object.<string, ol.TileRange>>} */
oli.FrameState.prototype.usedTiles;
/** @type {ol.View2DState} */
oli.FrameState.prototype.view2DState;
/** @type {Array.<number>} */
oli.FrameState.prototype.viewHints;
/** @type {Object.<string, Object.<string, boolean>>} */
oli.FrameState.prototype.wantedTiles;
/** @interface */
oli.ObjectEvent;
@@ -98,7 +177,7 @@ oli.render.Event = function() {};
oli.render.Event.prototype.context;
/** @type {ol.FrameState|undefined} */
/** @type {oli.FrameState|undefined} */
oli.render.Event.prototype.frameState;