Remove hue/saturation from side-by-side example
This commit is contained in:
@@ -62,8 +62,6 @@
|
|||||||
<dd><code>Alt+Shift</code>+drag, <code>r</code> to reset</dd>
|
<dd><code>Alt+Shift</code>+drag, <code>r</code> to reset</dd>
|
||||||
<dt>Brightness/contrast</dt>
|
<dt>Brightness/contrast</dt>
|
||||||
<dd><code>b</code>/<code>B</code>/<code>c</code>/<code>C</code> keys (WebGL only)</dd>
|
<dd><code>b</code>/<code>B</code>/<code>c</code>/<code>C</code> keys (WebGL only)</dd>
|
||||||
<dt>Hue/saturation</dt>
|
|
||||||
<dd><code>h</code>/<code>H</code>/<code>s</code>/<code>S</code> keys (WebGL only)</dd>
|
|
||||||
<dt>Opacity</dt>
|
<dt>Opacity</dt>
|
||||||
<dd><code>o</code>/<code>O</code> keys</dd>
|
<dd><code>o</code>/<code>O</code> keys</dd>
|
||||||
<dt>Visibility</dt>
|
<dt>Visibility</dt>
|
||||||
|
|||||||
@@ -55,8 +55,6 @@ var keyboardInteraction = new ol.interaction.Keyboard();
|
|||||||
keyboardInteraction.addCallback('0', function() {
|
keyboardInteraction.addCallback('0', function() {
|
||||||
layer.setBrightness(0);
|
layer.setBrightness(0);
|
||||||
layer.setContrast(1);
|
layer.setContrast(1);
|
||||||
layer.setHue(0);
|
|
||||||
layer.setSaturation(1);
|
|
||||||
layer.setOpacity(1);
|
layer.setOpacity(1);
|
||||||
layer.setVisible(true);
|
layer.setVisible(true);
|
||||||
});
|
});
|
||||||
@@ -73,12 +71,6 @@ keyboardInteraction.addCallback('C', function() {
|
|||||||
// contrast is unbounded, but for this example we clamp to 3
|
// contrast is unbounded, but for this example we clamp to 3
|
||||||
layer.setContrast(Math.min(3, layer.getContrast() + 0.1));
|
layer.setContrast(Math.min(3, layer.getContrast() + 0.1));
|
||||||
});
|
});
|
||||||
keyboardInteraction.addCallback('h', function() {
|
|
||||||
layer.setHue(layer.getHue() - (Math.PI / 5));
|
|
||||||
});
|
|
||||||
keyboardInteraction.addCallback('H', function() {
|
|
||||||
layer.setHue(layer.getHue() + (Math.PI / 5));
|
|
||||||
});
|
|
||||||
keyboardInteraction.addCallback('j', function() {
|
keyboardInteraction.addCallback('j', function() {
|
||||||
var bounce = ol.animation.bounce({
|
var bounce = ol.animation.bounce({
|
||||||
resolution: 2 * view.getResolution()
|
resolution: 2 * view.getResolution()
|
||||||
@@ -165,13 +157,6 @@ keyboardInteraction.addCallback('O', function() {
|
|||||||
keyboardInteraction.addCallback('r', function() {
|
keyboardInteraction.addCallback('r', function() {
|
||||||
view.setRotation(0);
|
view.setRotation(0);
|
||||||
});
|
});
|
||||||
keyboardInteraction.addCallback('s', function() {
|
|
||||||
layer.setSaturation(layer.getSaturation() - 0.1);
|
|
||||||
});
|
|
||||||
keyboardInteraction.addCallback('S', function() {
|
|
||||||
// saturation is unbounded, but for this example we clamp to 3
|
|
||||||
layer.setSaturation(Math.min(3, layer.getSaturation() + 0.1));
|
|
||||||
});
|
|
||||||
keyboardInteraction.addCallback('vV', function() {
|
keyboardInteraction.addCallback('vV', function() {
|
||||||
layer.setVisible(!layer.getVisible());
|
layer.setVisible(!layer.getVisible());
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user