Remove hue/saturation from side-by-side example

This commit is contained in:
Tom Payne
2013-03-07 01:49:41 +01:00
parent f0466ef9c7
commit 8ab00689b2
2 changed files with 0 additions and 17 deletions

View File

@@ -62,8 +62,6 @@
<dd><code>Alt+Shift</code>+drag, <code>r</code> to reset</dd>
<dt>Brightness/contrast</dt>
<dd><code>b</code>/<code>B</code>/<code>c</code>/<code>C</code> keys (WebGL only)</dd>
<dt>Hue/saturation</dt>
<dd><code>h</code>/<code>H</code>/<code>s</code>/<code>S</code> keys (WebGL only)</dd>
<dt>Opacity</dt>
<dd><code>o</code>/<code>O</code> keys</dd>
<dt>Visibility</dt>

View File

@@ -55,8 +55,6 @@ var keyboardInteraction = new ol.interaction.Keyboard();
keyboardInteraction.addCallback('0', function() {
layer.setBrightness(0);
layer.setContrast(1);
layer.setHue(0);
layer.setSaturation(1);
layer.setOpacity(1);
layer.setVisible(true);
});
@@ -73,12 +71,6 @@ keyboardInteraction.addCallback('C', function() {
// contrast is unbounded, but for this example we clamp to 3
layer.setContrast(Math.min(3, layer.getContrast() + 0.1));
});
keyboardInteraction.addCallback('h', function() {
layer.setHue(layer.getHue() - (Math.PI / 5));
});
keyboardInteraction.addCallback('H', function() {
layer.setHue(layer.getHue() + (Math.PI / 5));
});
keyboardInteraction.addCallback('j', function() {
var bounce = ol.animation.bounce({
resolution: 2 * view.getResolution()
@@ -165,13 +157,6 @@ keyboardInteraction.addCallback('O', function() {
keyboardInteraction.addCallback('r', function() {
view.setRotation(0);
});
keyboardInteraction.addCallback('s', function() {
layer.setSaturation(layer.getSaturation() - 0.1);
});
keyboardInteraction.addCallback('S', function() {
// saturation is unbounded, but for this example we clamp to 3
layer.setSaturation(Math.min(3, layer.getSaturation() + 0.1));
});
keyboardInteraction.addCallback('vV', function() {
layer.setVisible(!layer.getVisible());
});