Fix indentation
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@@ -251,10 +251,10 @@ class Triangulation {
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isFinite(sourceQuadExtent[1]) &&
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isFinite(sourceQuadExtent[2]) &&
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isFinite(sourceQuadExtent[3])) {
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if (!intersects(sourceQuadExtent, this.maxSourceExtent_)) {
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// whole quad outside source projection extent -> ignore
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return;
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}
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if (!intersects(sourceQuadExtent, this.maxSourceExtent_)) {
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// whole quad outside source projection extent -> ignore
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return;
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}
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}
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}
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