Structure DOM renderer code to be more similar to WebGL renderer code
This commit is contained in:
@@ -79,15 +79,15 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var view2DState = frameState.view2DState;
|
||||||
|
|
||||||
var tileLayer = this.getTileLayer();
|
var tileLayer = this.getTileLayer();
|
||||||
var tileSource = tileLayer.getTileSource();
|
var tileSource = tileLayer.getTileSource();
|
||||||
var tileGrid = tileSource.getTileGrid();
|
var tileGrid = tileSource.getTileGrid();
|
||||||
|
|
||||||
var view2DState = frameState.view2DState;
|
|
||||||
var z = tileGrid.getZForResolution(view2DState.resolution);
|
var z = tileGrid.getZForResolution(view2DState.resolution);
|
||||||
var tileRange = tileGrid.getTileRangeForExtentAndResolution(
|
|
||||||
frameState.extent, view2DState.resolution);
|
|
||||||
var tileResolution = tileGrid.getResolution(z);
|
var tileResolution = tileGrid.getResolution(z);
|
||||||
|
var tileRange = tileGrid.getTileRangeForExtentAndResolution(
|
||||||
|
frameState.extent, tileResolution);
|
||||||
|
|
||||||
/** @type {Object.<number, Object.<string, ol.Tile>>} */
|
/** @type {Object.<number, Object.<string, ol.Tile>>} */
|
||||||
var tilesToDrawByZ = {};
|
var tilesToDrawByZ = {};
|
||||||
|
|||||||
Reference in New Issue
Block a user