Kinetic dragging by default
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@@ -56,11 +56,11 @@ OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, {
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* {Boolean} Set this option to enable "kinetic dragging". Can be
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* set to true or to an object. If set to an object this
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* object will be passed to the {<OpenLayers.Kinetic>}
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* constructor. Defaults to false.
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* If you set this property, you should ensure that
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* OpenLayers/Kinetic.js is included in your build config
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* constructor. Defaults to true.
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* To get kinetic dragging, ensure that OpenLayers/Kinetic.js is
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* included in your build config.
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*/
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enableKinetic: false,
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enableKinetic: true,
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/**
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* APIProperty: kineticInterval
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@@ -77,7 +77,7 @@ OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, {
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* <panMapDone> as callbacks.
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*/
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draw: function() {
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if(this.enableKinetic) {
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if (this.enableKinetic && OpenLayers.Kinetic) {
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var config = {interval: this.kineticInterval};
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if(typeof this.enableKinetic === "object") {
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config = OpenLayers.Util.extend(config, this.enableKinetic);
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@@ -51,6 +51,10 @@ The `moveDelay` is the replacement for the `tileLoadingDelay` layer config optio
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In general, when targeting mobile devices or when using slow servers or connections for tiled layers, it is recommended to configure the map with a TileManager.
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## Control.DragPan: Kinetic by default
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The `enableKinetic` property for the DragPan control has been changed to true by default. This will enable kinetic panning only if the `OpenLayers/Kinetic.js` file is included in your build.
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## window.$ is no longer an alias for OpenLayers.Util.getElement
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We do no longer create a global variable '$' when such a symbol isn't already
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