Kinetic dragging by default

This commit is contained in:
Tim Schaub
2013-02-14 15:17:55 -07:00
parent 30c82bad45
commit 891cd35f60
2 changed files with 9 additions and 5 deletions

View File

@@ -56,11 +56,11 @@ OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, {
* {Boolean} Set this option to enable "kinetic dragging". Can be
* set to true or to an object. If set to an object this
* object will be passed to the {<OpenLayers.Kinetic>}
* constructor. Defaults to false.
* If you set this property, you should ensure that
* OpenLayers/Kinetic.js is included in your build config
* constructor. Defaults to true.
* To get kinetic dragging, ensure that OpenLayers/Kinetic.js is
* included in your build config.
*/
enableKinetic: false,
enableKinetic: true,
/**
* APIProperty: kineticInterval
@@ -77,7 +77,7 @@ OpenLayers.Control.DragPan = OpenLayers.Class(OpenLayers.Control, {
* <panMapDone> as callbacks.
*/
draw: function() {
if(this.enableKinetic) {
if (this.enableKinetic && OpenLayers.Kinetic) {
var config = {interval: this.kineticInterval};
if(typeof this.enableKinetic === "object") {
config = OpenLayers.Util.extend(config, this.enableKinetic);

View File

@@ -51,6 +51,10 @@ The `moveDelay` is the replacement for the `tileLoadingDelay` layer config optio
In general, when targeting mobile devices or when using slow servers or connections for tiled layers, it is recommended to configure the map with a TileManager.
## Control.DragPan: Kinetic by default
The `enableKinetic` property for the DragPan control has been changed to true by default. This will enable kinetic panning only if the `OpenLayers/Kinetic.js` file is included in your build.
## window.$ is no longer an alias for OpenLayers.Util.getElement
We do no longer create a global variable '$' when such a symbol isn't already