Merge pull request #5082 from bjornharrtell/rm_goog.log

Get rid of goog.log.
This commit is contained in:
Tim Schaub
2016-03-19 20:16:06 -06:00
2 changed files with 0 additions and 32 deletions

View File

@@ -7,12 +7,9 @@ goog.provide('ol.MapProperty');
goog.require('goog.asserts');
goog.require('goog.async.nextTick');
goog.require('goog.debug.Console');
goog.require('goog.dom');
goog.require('goog.dom.classlist');
goog.require('goog.functions');
goog.require('goog.log');
goog.require('goog.log.Level');
goog.require('goog.style');
goog.require('goog.vec.Mat4');
goog.require('ol.Collection');
@@ -1603,12 +1600,3 @@ ol.Map.createOptionsInternal = function(options) {
ol.proj.common.add();
if (goog.DEBUG) {
(function() {
goog.debug.Console.autoInstall();
var logger = goog.log.getLogger('ol');
logger.setLevel(goog.log.Level.FINEST);
})();
}

View File

@@ -1,7 +1,6 @@
goog.provide('ol.webgl.Context');
goog.require('goog.asserts');
goog.require('goog.log');
goog.require('ol');
goog.require('ol.Disposable');
goog.require('ol.array');
@@ -229,12 +228,6 @@ ol.webgl.Context.prototype.getShader = function(shaderObject) {
var shader = gl.createShader(shaderObject.getType());
gl.shaderSource(shader, shaderObject.getSource());
gl.compileShader(shader);
if (goog.DEBUG) {
if (!gl.getShaderParameter(shader, goog.webgl.COMPILE_STATUS) &&
!gl.isContextLost()) {
goog.log.error(this.logger_, gl.getShaderInfoLog(shader));
}
}
goog.asserts.assert(
gl.getShaderParameter(shader, goog.webgl.COMPILE_STATUS) ||
gl.isContextLost(),
@@ -265,12 +258,6 @@ ol.webgl.Context.prototype.getProgram = function(
gl.attachShader(program, this.getShader(fragmentShaderObject));
gl.attachShader(program, this.getShader(vertexShaderObject));
gl.linkProgram(program);
if (goog.DEBUG) {
if (!gl.getProgramParameter(program, goog.webgl.LINK_STATUS) &&
!gl.isContextLost()) {
goog.log.error(this.logger_, gl.getProgramInfoLog(program));
}
}
goog.asserts.assert(
gl.getProgramParameter(program, goog.webgl.LINK_STATUS) ||
gl.isContextLost(),
@@ -348,13 +335,6 @@ ol.webgl.Context.prototype.useProgram = function(program) {
};
/**
* @private
* @type {goog.log.Logger}
*/
ol.webgl.Context.prototype.logger_ = goog.log.getLogger('ol.webgl.Context');
/**
* @param {WebGLRenderingContext} gl WebGL rendering context.
* @param {number=} opt_wrapS wrapS.