Named exports from WebGL shaders

This commit is contained in:
Frederic Junod
2018-02-08 14:52:23 +01:00
parent 2bf252ab0d
commit 83d530e181
23 changed files with 70 additions and 69 deletions
+3 -3
View File
@@ -4,7 +4,7 @@
import {getUid, inherits} from '../../index.js';
import {intersects} from '../../extent.js';
import {isEmpty} from '../../obj.js';
import _ol_render_webgl_texturereplay_defaultshader_ from '../webgl/texturereplay/defaultshader.js';
import {fragment, vertex} from '../webgl/texturereplay/defaultshader.js';
import _ol_render_webgl_texturereplay_defaultshader_Locations_ from '../webgl/texturereplay/defaultshader/Locations.js';
import WebGLReplay from '../webgl/Replay.js';
import _ol_webgl_ from '../../webgl.js';
@@ -271,8 +271,8 @@ WebGLTextureReplay.prototype.createTextures = function(textures, images, texture
*/
WebGLTextureReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
const fragmentShader = _ol_render_webgl_texturereplay_defaultshader_.fragment;
const vertexShader = _ol_render_webgl_texturereplay_defaultshader_.vertex;
const fragmentShader = fragment;
const vertexShader = vertex;
const program = context.getProgram(fragmentShader, vertexShader);
// get the locations