Named exports from WebGL shaders
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@@ -7,7 +7,7 @@ import {asArray} from '../../color.js';
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import {intersects} from '../../extent.js';
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import {isEmpty} from '../../obj.js';
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import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
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import _ol_render_webgl_circlereplay_defaultshader_ from '../webgl/circlereplay/defaultshader.js';
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import {fragment, vertex} from '../webgl/circlereplay/defaultshader.js';
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import _ol_render_webgl_circlereplay_defaultshader_Locations_ from '../webgl/circlereplay/defaultshader/Locations.js';
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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@@ -196,8 +196,8 @@ WebGLCircleReplay.prototype.getDeleteResourcesFunction = function(context) {
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*/
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WebGLCircleReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
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// get the program
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const fragmentShader = _ol_render_webgl_circlereplay_defaultshader_.fragment;
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const vertexShader = _ol_render_webgl_circlereplay_defaultshader_.vertex;
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const fragmentShader = fragment;
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const vertexShader = vertex;
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const program = context.getProgram(fragmentShader, vertexShader);
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// get the locations
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