Merge pull request #6452 from tschaub/deprecated
Remove deprecated methods
This commit is contained in:
@@ -2,11 +2,9 @@
|
|||||||
|
|
||||||
### Next release
|
### Next release
|
||||||
|
|
||||||
#### Removed build flags (`@define`)
|
#### Removal of deprecated methods
|
||||||
|
|
||||||
The `ol.DEBUG`, `ol.ENABLE_TILE`, `ol.ENABLE_IMAGE`, `ol.ENABLE_VECTOR`, and `ol.ENABLE_VECTOR_TILE` build flags are no longer necessary and have been removed. If you were using these in a `define` array for a custom build, you can remove them.
|
The deprecated `ol.animation` functions and `map.beforeRender()` method have been removed. Use `view.animate()` instead.
|
||||||
|
|
||||||
If you leave `ol.ENABLE_WEBGL` set to `true` in your build, you should set `ol.DEBUG_WEBGL` to `false` to avoid including debuggable shader sources.
|
|
||||||
|
|
||||||
#### Simplified `ol.View#fit()` API
|
#### Simplified `ol.View#fit()` API
|
||||||
|
|
||||||
@@ -29,6 +27,13 @@ Advanced use - new API:
|
|||||||
map.getView().fit(extent, {size: [200, 100], padding 10});
|
map.getView().fit(extent, {size: [200, 100], padding 10});
|
||||||
```
|
```
|
||||||
|
|
||||||
|
#### Removed build flags (`@define`)
|
||||||
|
|
||||||
|
The `ol.DEBUG`, `ol.ENABLE_TILE`, `ol.ENABLE_IMAGE`, `ol.ENABLE_VECTOR`, and `ol.ENABLE_VECTOR_TILE` build flags are no longer necessary and have been removed. If you were using these in a `define` array for a custom build, you can remove them.
|
||||||
|
|
||||||
|
If you leave `ol.ENABLE_WEBGL` set to `true` in your build, you should set `ol.DEBUG_WEBGL` to `false` to avoid including debuggable shader sources.
|
||||||
|
|
||||||
|
|
||||||
### v3.20.0
|
### v3.20.0
|
||||||
|
|
||||||
#### Use `view.animate()` instead of `map.beforeRender()` and `ol.animation` functions
|
#### Use `view.animate()` instead of `map.beforeRender()` and `ol.animation` functions
|
||||||
|
|||||||
@@ -1,173 +0,0 @@
|
|||||||
goog.provide('ol.animation');
|
|
||||||
|
|
||||||
goog.require('ol.ViewHint');
|
|
||||||
goog.require('ol.coordinate');
|
|
||||||
goog.require('ol.easing');
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generate an animated transition that will "bounce" the resolution as it
|
|
||||||
* approaches the final value.
|
|
||||||
* @param {olx.animation.BounceOptions} options Bounce options.
|
|
||||||
* @return {ol.PreRenderFunction} Pre-render function.
|
|
||||||
* @deprecated Use {@link ol.View#animate} instead.
|
|
||||||
* @api
|
|
||||||
*/
|
|
||||||
ol.animation.bounce = function(options) {
|
|
||||||
var resolution = options.resolution;
|
|
||||||
var start = options.start ? options.start : Date.now();
|
|
||||||
var duration = options.duration !== undefined ? options.duration : 1000;
|
|
||||||
var easing = options.easing ?
|
|
||||||
options.easing : ol.easing.upAndDown;
|
|
||||||
return (
|
|
||||||
/**
|
|
||||||
* @param {ol.Map} map Map.
|
|
||||||
* @param {?olx.FrameState} frameState Frame state.
|
|
||||||
* @return {boolean} Run this function in the next frame.
|
|
||||||
*/
|
|
||||||
function(map, frameState) {
|
|
||||||
if (frameState.time < start) {
|
|
||||||
frameState.animate = true;
|
|
||||||
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
|
|
||||||
return true;
|
|
||||||
} else if (frameState.time < start + duration) {
|
|
||||||
var delta = easing((frameState.time - start) / duration);
|
|
||||||
var deltaResolution = resolution - frameState.viewState.resolution;
|
|
||||||
frameState.animate = true;
|
|
||||||
frameState.viewState.resolution += delta * deltaResolution;
|
|
||||||
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generate an animated transition while updating the view center.
|
|
||||||
* @param {olx.animation.PanOptions} options Pan options.
|
|
||||||
* @return {ol.PreRenderFunction} Pre-render function.
|
|
||||||
* @deprecated Use {@link ol.View#animate} instead.
|
|
||||||
* @api
|
|
||||||
*/
|
|
||||||
ol.animation.pan = function(options) {
|
|
||||||
var source = options.source;
|
|
||||||
var start = options.start ? options.start : Date.now();
|
|
||||||
var sourceX = source[0];
|
|
||||||
var sourceY = source[1];
|
|
||||||
var duration = options.duration !== undefined ? options.duration : 1000;
|
|
||||||
var easing = options.easing ?
|
|
||||||
options.easing : ol.easing.inAndOut;
|
|
||||||
return (
|
|
||||||
/**
|
|
||||||
* @param {ol.Map} map Map.
|
|
||||||
* @param {?olx.FrameState} frameState Frame state.
|
|
||||||
* @return {boolean} Run this function in the next frame.
|
|
||||||
*/
|
|
||||||
function(map, frameState) {
|
|
||||||
if (frameState.time < start) {
|
|
||||||
frameState.animate = true;
|
|
||||||
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
|
|
||||||
return true;
|
|
||||||
} else if (frameState.time < start + duration) {
|
|
||||||
var delta = 1 - easing((frameState.time - start) / duration);
|
|
||||||
var deltaX = sourceX - frameState.viewState.center[0];
|
|
||||||
var deltaY = sourceY - frameState.viewState.center[1];
|
|
||||||
frameState.animate = true;
|
|
||||||
frameState.viewState.center[0] += delta * deltaX;
|
|
||||||
frameState.viewState.center[1] += delta * deltaY;
|
|
||||||
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generate an animated transition while updating the view rotation.
|
|
||||||
* @param {olx.animation.RotateOptions} options Rotate options.
|
|
||||||
* @return {ol.PreRenderFunction} Pre-render function.
|
|
||||||
* @deprecated Use {@link ol.View#animate} instead.
|
|
||||||
* @api
|
|
||||||
*/
|
|
||||||
ol.animation.rotate = function(options) {
|
|
||||||
var sourceRotation = options.rotation ? options.rotation : 0;
|
|
||||||
var start = options.start ? options.start : Date.now();
|
|
||||||
var duration = options.duration !== undefined ? options.duration : 1000;
|
|
||||||
var easing = options.easing ?
|
|
||||||
options.easing : ol.easing.inAndOut;
|
|
||||||
var anchor = options.anchor ?
|
|
||||||
options.anchor : null;
|
|
||||||
|
|
||||||
return (
|
|
||||||
/**
|
|
||||||
* @param {ol.Map} map Map.
|
|
||||||
* @param {?olx.FrameState} frameState Frame state.
|
|
||||||
* @return {boolean} Run this function in the next frame.
|
|
||||||
*/
|
|
||||||
function(map, frameState) {
|
|
||||||
if (frameState.time < start) {
|
|
||||||
frameState.animate = true;
|
|
||||||
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
|
|
||||||
return true;
|
|
||||||
} else if (frameState.time < start + duration) {
|
|
||||||
var delta = 1 - easing((frameState.time - start) / duration);
|
|
||||||
var deltaRotation =
|
|
||||||
(sourceRotation - frameState.viewState.rotation) * delta;
|
|
||||||
frameState.animate = true;
|
|
||||||
frameState.viewState.rotation += deltaRotation;
|
|
||||||
if (anchor) {
|
|
||||||
var center = frameState.viewState.center;
|
|
||||||
ol.coordinate.sub(center, anchor);
|
|
||||||
ol.coordinate.rotate(center, deltaRotation);
|
|
||||||
ol.coordinate.add(center, anchor);
|
|
||||||
}
|
|
||||||
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generate an animated transition while updating the view resolution.
|
|
||||||
* @param {olx.animation.ZoomOptions} options Zoom options.
|
|
||||||
* @return {ol.PreRenderFunction} Pre-render function.
|
|
||||||
* @deprecated Use {@link ol.View#animate} instead.
|
|
||||||
* @api
|
|
||||||
*/
|
|
||||||
ol.animation.zoom = function(options) {
|
|
||||||
var sourceResolution = options.resolution;
|
|
||||||
var start = options.start ? options.start : Date.now();
|
|
||||||
var duration = options.duration !== undefined ? options.duration : 1000;
|
|
||||||
var easing = options.easing ?
|
|
||||||
options.easing : ol.easing.inAndOut;
|
|
||||||
return (
|
|
||||||
/**
|
|
||||||
* @param {ol.Map} map Map.
|
|
||||||
* @param {?olx.FrameState} frameState Frame state.
|
|
||||||
* @return {boolean} Run this function in the next frame.
|
|
||||||
*/
|
|
||||||
function(map, frameState) {
|
|
||||||
if (frameState.time < start) {
|
|
||||||
frameState.animate = true;
|
|
||||||
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
|
|
||||||
return true;
|
|
||||||
} else if (frameState.time < start + duration) {
|
|
||||||
var delta = 1 - easing((frameState.time - start) / duration);
|
|
||||||
var deltaResolution =
|
|
||||||
sourceResolution - frameState.viewState.resolution;
|
|
||||||
frameState.animate = true;
|
|
||||||
frameState.viewState.resolution += delta * deltaResolution;
|
|
||||||
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
};
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
/**
|
|
||||||
* The animation static methods are designed to be used with the
|
|
||||||
* {@link ol.Map#beforeRender} method. For example:
|
|
||||||
*
|
|
||||||
* var map = new ol.Map({ ... });
|
|
||||||
* var zoom = ol.animation.zoom({
|
|
||||||
* resolution: map.getView().getResolution()
|
|
||||||
* });
|
|
||||||
* map.beforeRender(zoom);
|
|
||||||
* map.getView().setResolution(map.getView().getResolution() * 2);
|
|
||||||
*
|
|
||||||
* @namespace ol.animation
|
|
||||||
*/
|
|
||||||
+1
-32
@@ -345,12 +345,6 @@ ol.Map = function(options) {
|
|||||||
*/
|
*/
|
||||||
this.focus_ = null;
|
this.focus_ = null;
|
||||||
|
|
||||||
/**
|
|
||||||
* @private
|
|
||||||
* @type {Array.<ol.PreRenderFunction>}
|
|
||||||
*/
|
|
||||||
this.preRenderFunctions_ = [];
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @private
|
* @private
|
||||||
* @type {Array.<ol.PostRenderFunction>}
|
* @type {Array.<ol.PostRenderFunction>}
|
||||||
@@ -520,20 +514,6 @@ ol.Map.prototype.addOverlayInternal_ = function(overlay) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Add functions to be called before rendering. This can be used for attaching
|
|
||||||
* animations before updating the map's view. The {@link ol.animation}
|
|
||||||
* namespace provides several static methods for creating prerender functions.
|
|
||||||
* @param {...ol.PreRenderFunction} var_args Any number of pre-render functions.
|
|
||||||
* @deprecated Use {@link ol.View#animate} instead.
|
|
||||||
* @api
|
|
||||||
*/
|
|
||||||
ol.Map.prototype.beforeRender = function(var_args) {
|
|
||||||
this.render();
|
|
||||||
Array.prototype.push.apply(this.preRenderFunctions_, arguments);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @inheritDoc
|
* @inheritDoc
|
||||||
@@ -1256,16 +1236,6 @@ ol.Map.prototype.renderFrame_ = function(time) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (frameState) {
|
if (frameState) {
|
||||||
var preRenderFunctions = this.preRenderFunctions_;
|
|
||||||
var n = 0, preRenderFunction;
|
|
||||||
for (i = 0, ii = preRenderFunctions.length; i < ii; ++i) {
|
|
||||||
preRenderFunction = preRenderFunctions[i];
|
|
||||||
if (preRenderFunction(this, frameState)) {
|
|
||||||
preRenderFunctions[n++] = preRenderFunction;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
preRenderFunctions.length = n;
|
|
||||||
|
|
||||||
frameState.extent = ol.extent.getForViewAndSize(viewState.center,
|
frameState.extent = ol.extent.getForViewAndSize(viewState.center,
|
||||||
viewState.resolution, viewState.rotation, frameState.size, extent);
|
viewState.resolution, viewState.rotation, frameState.size, extent);
|
||||||
}
|
}
|
||||||
@@ -1280,8 +1250,7 @@ ol.Map.prototype.renderFrame_ = function(time) {
|
|||||||
Array.prototype.push.apply(
|
Array.prototype.push.apply(
|
||||||
this.postRenderFunctions_, frameState.postRenderFunctions);
|
this.postRenderFunctions_, frameState.postRenderFunctions);
|
||||||
|
|
||||||
var idle = this.preRenderFunctions_.length === 0 &&
|
var idle = !frameState.viewHints[ol.ViewHint.ANIMATING] &&
|
||||||
!frameState.viewHints[ol.ViewHint.ANIMATING] &&
|
|
||||||
!frameState.viewHints[ol.ViewHint.INTERACTING] &&
|
!frameState.viewHints[ol.ViewHint.INTERACTING] &&
|
||||||
!ol.extent.equals(frameState.extent, this.previousExtent_);
|
!ol.extent.equals(frameState.extent, this.previousExtent_);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user