Merge pull request #6452 from tschaub/deprecated
Remove deprecated methods
This commit is contained in:
@@ -2,11 +2,9 @@
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### Next release
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#### Removed build flags (`@define`)
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#### Removal of deprecated methods
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The `ol.DEBUG`, `ol.ENABLE_TILE`, `ol.ENABLE_IMAGE`, `ol.ENABLE_VECTOR`, and `ol.ENABLE_VECTOR_TILE` build flags are no longer necessary and have been removed. If you were using these in a `define` array for a custom build, you can remove them.
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If you leave `ol.ENABLE_WEBGL` set to `true` in your build, you should set `ol.DEBUG_WEBGL` to `false` to avoid including debuggable shader sources.
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The deprecated `ol.animation` functions and `map.beforeRender()` method have been removed. Use `view.animate()` instead.
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#### Simplified `ol.View#fit()` API
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@@ -29,6 +27,13 @@ Advanced use - new API:
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map.getView().fit(extent, {size: [200, 100], padding 10});
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```
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#### Removed build flags (`@define`)
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The `ol.DEBUG`, `ol.ENABLE_TILE`, `ol.ENABLE_IMAGE`, `ol.ENABLE_VECTOR`, and `ol.ENABLE_VECTOR_TILE` build flags are no longer necessary and have been removed. If you were using these in a `define` array for a custom build, you can remove them.
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If you leave `ol.ENABLE_WEBGL` set to `true` in your build, you should set `ol.DEBUG_WEBGL` to `false` to avoid including debuggable shader sources.
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### v3.20.0
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#### Use `view.animate()` instead of `map.beforeRender()` and `ol.animation` functions
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@@ -1,173 +0,0 @@
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goog.provide('ol.animation');
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goog.require('ol.ViewHint');
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goog.require('ol.coordinate');
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goog.require('ol.easing');
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/**
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* Generate an animated transition that will "bounce" the resolution as it
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* approaches the final value.
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* @param {olx.animation.BounceOptions} options Bounce options.
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* @return {ol.PreRenderFunction} Pre-render function.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.animation.bounce = function(options) {
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var resolution = options.resolution;
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var start = options.start ? options.start : Date.now();
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var duration = options.duration !== undefined ? options.duration : 1000;
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var easing = options.easing ?
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options.easing : ol.easing.upAndDown;
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return (
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} Run this function in the next frame.
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*/
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function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = easing((frameState.time - start) / duration);
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var deltaResolution = resolution - frameState.viewState.resolution;
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frameState.animate = true;
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frameState.viewState.resolution += delta * deltaResolution;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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return false;
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}
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});
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};
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/**
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* Generate an animated transition while updating the view center.
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* @param {olx.animation.PanOptions} options Pan options.
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* @return {ol.PreRenderFunction} Pre-render function.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.animation.pan = function(options) {
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var source = options.source;
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var start = options.start ? options.start : Date.now();
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var sourceX = source[0];
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var sourceY = source[1];
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var duration = options.duration !== undefined ? options.duration : 1000;
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var easing = options.easing ?
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options.easing : ol.easing.inAndOut;
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return (
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} Run this function in the next frame.
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*/
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function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = 1 - easing((frameState.time - start) / duration);
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var deltaX = sourceX - frameState.viewState.center[0];
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var deltaY = sourceY - frameState.viewState.center[1];
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frameState.animate = true;
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frameState.viewState.center[0] += delta * deltaX;
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frameState.viewState.center[1] += delta * deltaY;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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return false;
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}
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});
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};
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/**
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* Generate an animated transition while updating the view rotation.
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* @param {olx.animation.RotateOptions} options Rotate options.
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* @return {ol.PreRenderFunction} Pre-render function.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.animation.rotate = function(options) {
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var sourceRotation = options.rotation ? options.rotation : 0;
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var start = options.start ? options.start : Date.now();
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var duration = options.duration !== undefined ? options.duration : 1000;
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var easing = options.easing ?
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options.easing : ol.easing.inAndOut;
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var anchor = options.anchor ?
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options.anchor : null;
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return (
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} Run this function in the next frame.
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*/
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function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = 1 - easing((frameState.time - start) / duration);
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var deltaRotation =
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(sourceRotation - frameState.viewState.rotation) * delta;
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frameState.animate = true;
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frameState.viewState.rotation += deltaRotation;
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if (anchor) {
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var center = frameState.viewState.center;
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ol.coordinate.sub(center, anchor);
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ol.coordinate.rotate(center, deltaRotation);
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ol.coordinate.add(center, anchor);
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}
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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return false;
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}
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});
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};
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/**
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* Generate an animated transition while updating the view resolution.
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* @param {olx.animation.ZoomOptions} options Zoom options.
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* @return {ol.PreRenderFunction} Pre-render function.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.animation.zoom = function(options) {
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var sourceResolution = options.resolution;
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var start = options.start ? options.start : Date.now();
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var duration = options.duration !== undefined ? options.duration : 1000;
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var easing = options.easing ?
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options.easing : ol.easing.inAndOut;
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return (
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} Run this function in the next frame.
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*/
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function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = 1 - easing((frameState.time - start) / duration);
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var deltaResolution =
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sourceResolution - frameState.viewState.resolution;
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frameState.animate = true;
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frameState.viewState.resolution += delta * deltaResolution;
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frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
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return true;
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} else {
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return false;
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}
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});
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};
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@@ -1,13 +0,0 @@
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/**
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* The animation static methods are designed to be used with the
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* {@link ol.Map#beforeRender} method. For example:
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*
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* var map = new ol.Map({ ... });
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* var zoom = ol.animation.zoom({
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* resolution: map.getView().getResolution()
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* });
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* map.beforeRender(zoom);
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* map.getView().setResolution(map.getView().getResolution() * 2);
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*
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* @namespace ol.animation
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*/
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@@ -345,12 +345,6 @@ ol.Map = function(options) {
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*/
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this.focus_ = null;
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/**
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* @private
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* @type {Array.<ol.PreRenderFunction>}
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*/
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this.preRenderFunctions_ = [];
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/**
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* @private
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* @type {Array.<ol.PostRenderFunction>}
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@@ -520,20 +514,6 @@ ol.Map.prototype.addOverlayInternal_ = function(overlay) {
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};
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/**
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* Add functions to be called before rendering. This can be used for attaching
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* animations before updating the map's view. The {@link ol.animation}
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* namespace provides several static methods for creating prerender functions.
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* @param {...ol.PreRenderFunction} var_args Any number of pre-render functions.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.Map.prototype.beforeRender = function(var_args) {
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this.render();
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Array.prototype.push.apply(this.preRenderFunctions_, arguments);
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};
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/**
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*
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* @inheritDoc
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@@ -1256,16 +1236,6 @@ ol.Map.prototype.renderFrame_ = function(time) {
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}
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if (frameState) {
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var preRenderFunctions = this.preRenderFunctions_;
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var n = 0, preRenderFunction;
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for (i = 0, ii = preRenderFunctions.length; i < ii; ++i) {
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preRenderFunction = preRenderFunctions[i];
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if (preRenderFunction(this, frameState)) {
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preRenderFunctions[n++] = preRenderFunction;
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}
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}
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preRenderFunctions.length = n;
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frameState.extent = ol.extent.getForViewAndSize(viewState.center,
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viewState.resolution, viewState.rotation, frameState.size, extent);
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}
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@@ -1280,8 +1250,7 @@ ol.Map.prototype.renderFrame_ = function(time) {
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Array.prototype.push.apply(
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this.postRenderFunctions_, frameState.postRenderFunctions);
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var idle = this.preRenderFunctions_.length === 0 &&
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!frameState.viewHints[ol.ViewHint.ANIMATING] &&
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var idle = !frameState.viewHints[ol.ViewHint.ANIMATING] &&
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!frameState.viewHints[ol.ViewHint.INTERACTING] &&
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!ol.extent.equals(frameState.extent, this.previousExtent_);
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