Merge pull request #443 from twpayne/only-use-glsl-unit-if-available

Only use glsl-unit if it is available
This commit is contained in:
Tom Payne
2013-03-27 10:05:23 -07:00
+1
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@@ -180,6 +180,7 @@ def build_src_external_src_types_js(t):
'--typedef', 'src/objectliterals.exports') '--typedef', 'src/objectliterals.exports')
if os.path.exists(TEMPLATE_GLSL_COMPILER_JS):
for glsl_src in GLSL_SRC: for glsl_src in GLSL_SRC:
def shader_src_helper(glsl_src): def shader_src_helper(glsl_src):
@target(glsl_src.replace('.glsl', 'shader.js'), glsl_src, @target(glsl_src.replace('.glsl', 'shader.js'), glsl_src,