Merge pull request #1928 from ahocevar/recover-from-canvas-too-big

Recover from situations where the maximum canvas size is exceeded
This commit is contained in:
Andreas Hocevar
2014-04-03 11:46:19 +02:00
2 changed files with 49 additions and 2 deletions

View File

@@ -1,5 +1,6 @@
goog.provide('ol.renderer.canvas.Layer');
goog.require('goog.array');
goog.require('goog.vec.Mat4');
goog.require('ol.layer.Layer');
goog.require('ol.render.Event');
@@ -163,3 +164,37 @@ ol.renderer.canvas.Layer.prototype.getTransform = function(frameState) {
-view2DState.rotation,
-view2DState.center[0], -view2DState.center[1]);
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {ol.Size} size Size.
* @return {boolean} True when the canvas with the current size does not exceed
* the maximum dimensions.
*/
ol.renderer.canvas.Layer.testCanvasSize = (function() {
/**
* @type {ImageData}
*/
var testImageData = null;
return function(context, size) {
var x = size[0] - 1;
var y = size[1] - 1;
var originalImageData = context.getImageData(x, y, 1, 1);
if (goog.isNull(testImageData)) {
testImageData = context.createImageData(1, 1);
var data = testImageData.data;
data[0] = 42;
data[1] = 84;
data[2] = 126;
data[3] = 255;
}
context.putImageData(testImageData, x, y);
var result = context.getImageData(x, y, 1, 1);
var good = goog.array.equals(testImageData.data, result.data);
context.putImageData(originalImageData, x, y);
return good;
};
})();

View File

@@ -44,6 +44,12 @@ ol.renderer.canvas.TileLayer = function(mapRenderer, tileLayer) {
*/
this.canvasSize_ = null;
/**
* @private
* @type {boolean}
*/
this.canvasTooBig_ = false;
/**
* @private
* @type {CanvasRenderingContext2D}
@@ -203,17 +209,23 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame =
this.canvas_ = context.canvas;
this.canvasSize_ = [canvasWidth, canvasHeight];
this.context_ = context;
this.canvasTooBig_ =
!ol.renderer.canvas.Layer.testCanvasSize(context, this.canvasSize_);
} else {
goog.asserts.assert(!goog.isNull(this.canvasSize_));
goog.asserts.assert(!goog.isNull(this.context_));
canvas = this.canvas_;
context = this.context_;
if (this.canvasSize_[0] < canvasWidth ||
this.canvasSize_[1] < canvasHeight) {
// Canvas is too small, make it bigger
this.canvasSize_[1] < canvasHeight ||
(this.canvasTooBig_ && (this.canvasSize_[0] > canvasWidth ||
this.canvasSize_[1] > canvasHeight))) {
// Canvas is too small or too big, resize it
canvas.width = canvasWidth;
canvas.height = canvasHeight;
this.canvasSize_ = [canvasWidth, canvasHeight];
this.canvasTooBig_ =
!ol.renderer.canvas.Layer.testCanvasSize(context, this.canvasSize_);
this.renderedCanvasTileRange_ = null;
} else {
canvasWidth = this.canvasSize_[0];