Fix linting and typechecking errors
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@@ -9,6 +9,7 @@ import WebGLLayerRenderer from './Layer.js';
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import WebGLRenderTarget from '../../webgl/RenderTarget.js';
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import {ARRAY_BUFFER, DYNAMIC_DRAW, ELEMENT_ARRAY_BUFFER} from '../../webgl.js';
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import {AttributeType, DefaultUniform} from '../../webgl/Helper.js';
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import {WebGLWorkerMessageType} from '../../render/webgl/constants.js';
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import {
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apply as applyTransform,
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create as createTransform,
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@@ -18,11 +19,10 @@ import {
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} from '../../transform.js';
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import {assert} from '../../asserts.js';
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import {buffer, createEmpty, equals, getWidth} from '../../extent.js';
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import {colorDecodeId, colorEncodeId} from '../../render/webgl/utils.js';
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import {create as createWebGLWorker} from '../../worker/webgl.js';
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import {getUid} from '../../util.js';
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import {listen, unlistenByKey} from '../../events.js';
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import {colorDecodeId, colorEncodeId} from '../../render/webgl/utils.js';
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import {WebGLWorkerMessageType} from '../../render/webgl/constants.js';
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/**
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* @typedef {Object} CustomAttribute A description of a custom attribute to be passed on to the GPU, with a value different
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@@ -1,21 +1,20 @@
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/**
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* @module ol/renderer/webgl/VectorLayer
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*/
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import WebGLLayerRenderer from './Layer.js';
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import {create as createTransform} from '../../transform.js';
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import {DefaultUniform} from '../../webgl/Helper.js';
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import {buffer, createEmpty, equals} from '../../extent.js';
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import {create as createWebGLWorker} from '../../worker/webgl.js';
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import {listen, unlistenByKey} from '../../events.js';
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import BaseVector from '../../layer/BaseVector.js';
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import GeometryType from '../../geom/GeometryType.js';
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import LineStringBatchRenderer from '../../render/webgl/LineStringBatchRenderer.js';
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import MixedGeometryBatch from '../../render/webgl/MixedGeometryBatch.js';
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import PointBatchRenderer from '../../render/webgl/PointBatchRenderer.js';
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import PolygonBatchRenderer from '../../render/webgl/PolygonBatchRenderer.js';
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import VectorEventType from '../../source/VectorEventType.js';
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import ViewHint from '../../ViewHint.js';
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import BaseVector from '../../layer/BaseVector.js';
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import MixedGeometryBatch from '../../render/webgl/MixedGeometryBatch.js';
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import GeometryType from '../../geom/GeometryType.js';
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import PolygonBatchRenderer from '../../render/webgl/PolygonBatchRenderer.js';
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import PointBatchRenderer from '../../render/webgl/PointBatchRenderer.js';
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import LineStringBatchRenderer from '../../render/webgl/LineStringBatchRenderer.js';
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import WebGLRenderTarget from '../../webgl/RenderTarget.js';
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import WebGLLayerRenderer from './Layer.js';
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import {DefaultUniform} from '../../webgl/Helper.js';
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import {buffer, createEmpty, equals} from '../../extent.js';
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import {create as createTransform} from '../../transform.js';
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import {create as createWebGLWorker} from '../../worker/webgl.js';
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import {listen, unlistenByKey} from '../../events.js';
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/**
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* @typedef {Object} CustomAttribute A description of a custom attribute to be passed on to the GPU, with a value different
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