Merge pull request #6312 from tschaub/layer-renderers
Make layers responsible for creating layer renderers
This commit is contained in:
@@ -2,6 +2,10 @@
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### Next release
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#### Removed build flags (`@define`)
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The `ol.ENABLE_TILE`, `ol.ENABLE_IMAGE`, `ol.ENABLE_VECTOR`, and `ol.ENABLE_VECTOR_TILE` build flags are no longer necessary and have been removed. If you were using these in a `define` array for a custom build, you can remove them.
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#### Simplified `ol.View#fit()` API
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In most cases, it is no longer necessary to provide an `ol.Size` (previously the 2nd argument) to `ol.View#fit()`. By default, the size of the first map that uses the view will be used. If you want to specify a different size, it goes in the options now (previously the 3rd argument, now the 2nd).
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@@ -158,8 +158,6 @@ You might have noticed that the build file you've just created is considerably s
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```
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"ol.ENABLE_WEBGL=false",
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"ol.ENABLE_PROJ4JS=false",
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"ol.ENABLE_IMAGE=false",
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"ol.ENABLE_VECTOR=false",
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```
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and re-run the build script. The build size should now be smaller.
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@@ -208,7 +206,6 @@ Now let's try a more complicated example: [`heatmaps-earthquakes`](https://openl
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"define": [
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"ol.ENABLE_WEBGL=false",
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"ol.ENABLE_PROJ4JS=false",
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"ol.ENABLE_IMAGE=false",
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"ol.DEBUG=false"
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],
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"compilation_level": "ADVANCED",
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@@ -67,14 +67,6 @@ ol.DRAG_BOX_HYSTERESIS_PIXELS = 8;
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ol.ENABLE_CANVAS = true;
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/**
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* @define {boolean} Enable rendering of ol.layer.Image based layers. Default
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* is `true`. Setting this to false at compile time in advanced mode removes
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* all code supporting Image layers from the build.
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*/
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ol.ENABLE_IMAGE = true;
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/**
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* @define {boolean} Enable integration with the Proj4js library. Default is
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* `true`.
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@@ -89,30 +81,6 @@ ol.ENABLE_PROJ4JS = true;
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ol.ENABLE_RASTER_REPROJECTION = true;
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/**
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* @define {boolean} Enable rendering of ol.layer.Tile based layers. Default is
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* `true`. Setting this to false at compile time in advanced mode removes
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* all code supporting Tile layers from the build.
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*/
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ol.ENABLE_TILE = true;
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/**
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* @define {boolean} Enable rendering of ol.layer.Vector based layers. Default
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* is `true`. Setting this to false at compile time in advanced mode removes
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* all code supporting Vector layers from the build.
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*/
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ol.ENABLE_VECTOR = true;
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/**
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* @define {boolean} Enable rendering of ol.layer.VectorTile based layers.
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* Default is `true`. Setting this to false at compile time in advanced mode
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* removes all code supporting VectorTile layers from the build.
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*/
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ol.ENABLE_VECTOR_TILE = true;
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/**
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* @define {boolean} Enable the WebGL renderer. Default is `true`. Setting
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* this to false at compile time in advanced mode removes all code
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@@ -54,6 +54,15 @@ ol.layer.Base = function(options) {
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ol.inherits(ol.layer.Base, ol.Object);
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/**
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* Create a renderer for this layer.
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* @abstract
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* @param {ol.renderer.Map} mapRenderer The map renderer.
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* @return {ol.renderer.Layer} A layer renderer.
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*/
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ol.layer.Base.prototype.createRenderer = function(mapRenderer) {};
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/**
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* @return {ol.LayerState} Layer state.
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*/
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@@ -2,6 +2,9 @@ goog.provide('ol.layer.Image');
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goog.require('ol');
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goog.require('ol.layer.Layer');
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goog.require('ol.renderer.Type');
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goog.require('ol.renderer.canvas.ImageLayer');
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goog.require('ol.renderer.webgl.ImageLayer');
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/**
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@@ -25,6 +28,21 @@ ol.layer.Image = function(opt_options) {
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ol.inherits(ol.layer.Image, ol.layer.Layer);
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/**
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* @inheritDoc
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*/
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ol.layer.Image.prototype.createRenderer = function(mapRenderer) {
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var renderer = null;
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var type = mapRenderer.getType();
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if (ol.ENABLE_CANVAS && type === ol.renderer.Type.CANVAS) {
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renderer = new ol.renderer.canvas.ImageLayer(this);
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} else if (ol.ENABLE_WEBGL && type === ol.renderer.Type.WEBGL) {
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renderer = new ol.renderer.webgl.ImageLayer(/** @type {ol.renderer.webgl.Map} */ (mapRenderer), this);
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}
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return renderer;
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};
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/**
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* Return the associated {@link ol.source.Image source} of the image layer.
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* @function
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@@ -4,6 +4,9 @@ goog.require('ol');
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goog.require('ol.layer.Layer');
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goog.require('ol.layer.TileProperty');
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goog.require('ol.obj');
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goog.require('ol.renderer.Type');
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goog.require('ol.renderer.canvas.TileLayer');
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goog.require('ol.renderer.webgl.TileLayer');
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/**
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@@ -36,6 +39,21 @@ ol.layer.Tile = function(opt_options) {
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ol.inherits(ol.layer.Tile, ol.layer.Layer);
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/**
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* @inheritDoc
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*/
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ol.layer.Tile.prototype.createRenderer = function(mapRenderer) {
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var renderer = null;
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var type = mapRenderer.getType();
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if (ol.ENABLE_CANVAS && type === ol.renderer.Type.CANVAS) {
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renderer = new ol.renderer.canvas.TileLayer(this);
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} else if (ol.ENABLE_WEBGL && type === ol.renderer.Type.WEBGL) {
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renderer = new ol.renderer.webgl.TileLayer(/** @type {ol.renderer.webgl.Map} */ (mapRenderer), this);
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}
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return renderer;
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};
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/**
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* Return the level as number to which we will preload tiles up to.
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* @return {number} The level to preload tiles up to.
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@@ -3,6 +3,9 @@ goog.provide('ol.layer.Vector');
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goog.require('ol');
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goog.require('ol.layer.Layer');
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goog.require('ol.obj');
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goog.require('ol.renderer.Type');
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goog.require('ol.renderer.canvas.VectorLayer');
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goog.require('ol.renderer.webgl.VectorLayer');
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goog.require('ol.style.Style');
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@@ -78,6 +81,21 @@ ol.layer.Vector = function(opt_options) {
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ol.inherits(ol.layer.Vector, ol.layer.Layer);
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/**
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* @inheritDoc
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*/
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ol.layer.Vector.prototype.createRenderer = function(mapRenderer) {
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var renderer = null;
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var type = mapRenderer.getType();
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if (ol.ENABLE_CANVAS && type === ol.renderer.Type.CANVAS) {
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renderer = new ol.renderer.canvas.VectorLayer(this);
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} else if (ol.ENABLE_WEBGL && type === ol.renderer.Type.WEBGL) {
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renderer = new ol.renderer.webgl.VectorLayer(/** @type {ol.renderer.webgl.Map} */ (mapRenderer), this);
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}
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return renderer;
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};
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/**
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* @return {number|undefined} Render buffer.
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*/
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@@ -6,6 +6,8 @@ goog.require('ol.layer.TileProperty');
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goog.require('ol.layer.Vector');
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goog.require('ol.layer.VectorTileRenderType');
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goog.require('ol.obj');
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goog.require('ol.renderer.Type');
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goog.require('ol.renderer.canvas.VectorTileLayer');
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/**
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@@ -49,6 +51,19 @@ ol.layer.VectorTile = function(opt_options) {
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ol.inherits(ol.layer.VectorTile, ol.layer.Vector);
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/**
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* @inheritDoc
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*/
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ol.layer.VectorTile.prototype.createRenderer = function(mapRenderer) {
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var renderer = null;
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var type = mapRenderer.getType();
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if (ol.ENABLE_CANVAS && type === ol.renderer.Type.CANVAS) {
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renderer = new ol.renderer.canvas.VectorTileLayer(this);
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}
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return renderer;
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};
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/**
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* Return the level as number to which we will preload tiles up to.
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* @return {number} The level to preload tiles up to.
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@@ -7,21 +7,13 @@ goog.require('ol');
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goog.require('ol.array');
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goog.require('ol.css');
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goog.require('ol.dom');
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goog.require('ol.layer.Image');
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goog.require('ol.layer.Layer');
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goog.require('ol.layer.Tile');
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goog.require('ol.layer.Vector');
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goog.require('ol.layer.VectorTile');
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goog.require('ol.render.Event');
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goog.require('ol.render.EventType');
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goog.require('ol.render.canvas');
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goog.require('ol.render.canvas.Immediate');
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goog.require('ol.renderer.Map');
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goog.require('ol.renderer.Type');
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goog.require('ol.renderer.canvas.ImageLayer');
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goog.require('ol.renderer.canvas.TileLayer');
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goog.require('ol.renderer.canvas.VectorLayer');
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goog.require('ol.renderer.canvas.VectorTileLayer');
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goog.require('ol.source.State');
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@@ -68,25 +60,6 @@ ol.renderer.canvas.Map = function(container, map) {
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ol.inherits(ol.renderer.canvas.Map, ol.renderer.Map);
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/**
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* @inheritDoc
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*/
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ol.renderer.canvas.Map.prototype.createLayerRenderer = function(layer) {
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if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
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return new ol.renderer.canvas.ImageLayer(layer);
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} else if (ol.ENABLE_TILE && layer instanceof ol.layer.Tile) {
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return new ol.renderer.canvas.TileLayer(layer);
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} else if (ol.ENABLE_VECTOR_TILE && layer instanceof ol.layer.VectorTile) {
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return new ol.renderer.canvas.VectorTileLayer(layer);
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} else if (ol.ENABLE_VECTOR && layer instanceof ol.layer.Vector) {
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return new ol.renderer.canvas.VectorLayer(layer);
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} else {
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ol.DEBUG && console.assert(false, 'unexpected layer configuration');
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return null;
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}
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};
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/**
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* @param {ol.render.EventType} type Event type.
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* @param {olx.FrameState} frameState Frame state.
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@@ -67,15 +67,6 @@ ol.renderer.Map.prototype.calculateMatrices2D = function(frameState) {
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};
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/**
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* @abstract
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* @param {ol.layer.Layer} layer Layer.
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* @protected
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* @return {ol.renderer.Layer} layerRenderer Layer renderer.
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*/
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ol.renderer.Map.prototype.createLayerRenderer = function(layer) {};
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/**
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* @inheritDoc
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*/
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@@ -216,7 +207,7 @@ ol.renderer.Map.prototype.getLayerRenderer = function(layer) {
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if (layerKey in this.layerRenderers_) {
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return this.layerRenderers_[layerKey];
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} else {
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var layerRenderer = this.createLayerRenderer(layer);
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var layerRenderer = layer.createRenderer(this);
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this.layerRenderers_[layerKey] = layerRenderer;
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this.layerRendererListeners_[layerKey] = ol.events.listen(layerRenderer,
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ol.events.EventType.CHANGE, this.handleLayerRendererChange_, this);
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@@ -7,18 +7,12 @@ goog.require('ol.array');
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goog.require('ol.css');
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goog.require('ol.dom');
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goog.require('ol.events');
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goog.require('ol.layer.Image');
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goog.require('ol.layer.Layer');
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goog.require('ol.layer.Tile');
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goog.require('ol.layer.Vector');
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goog.require('ol.render.Event');
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goog.require('ol.render.EventType');
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goog.require('ol.render.webgl.Immediate');
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goog.require('ol.renderer.Map');
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goog.require('ol.renderer.Type');
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goog.require('ol.renderer.webgl.ImageLayer');
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goog.require('ol.renderer.webgl.TileLayer');
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goog.require('ol.renderer.webgl.VectorLayer');
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goog.require('ol.source.State');
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goog.require('ol.structs.LRUCache');
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goog.require('ol.structs.PriorityQueue');
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@@ -233,23 +227,6 @@ ol.renderer.webgl.Map.prototype.bindTileTexture = function(tile, tileSize, tileG
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
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if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
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return new ol.renderer.webgl.ImageLayer(this, layer);
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} else if (ol.ENABLE_TILE && layer instanceof ol.layer.Tile) {
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return new ol.renderer.webgl.TileLayer(this, layer);
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} else if (ol.ENABLE_VECTOR && layer instanceof ol.layer.Vector) {
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return new ol.renderer.webgl.VectorLayer(this, layer);
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} else {
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ol.DEBUG && console.assert(false, 'unexpected layer configuration');
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return null;
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}
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};
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/**
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* @param {ol.render.EventType} type Event type.
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* @param {olx.FrameState} frameState Frame state.
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