Use view2DState in ol.interaction.DragRotate

This commit is contained in:
Tom Payne
2013-06-25 17:11:53 +02:00
parent ec4110ee54
commit 79e0c81301

View File

@@ -1,7 +1,6 @@
goog.provide('ol.interaction.DragRotate');
goog.require('goog.asserts');
goog.require('ol.View2D');
goog.require('ol.interaction.ConditionType');
goog.require('ol.interaction.Drag');
goog.require('ol.interaction.Interaction');
@@ -54,12 +53,12 @@ ol.interaction.DragRotate.prototype.handleDrag = function(mapBrowserEvent) {
Math.atan2(size[1] / 2 - offset[1], offset[0] - size[0] / 2);
if (goog.isDef(this.lastAngle_)) {
var delta = theta - this.lastAngle_;
var view = map.getView();
// FIXME works for View2D only
goog.asserts.assertInstanceof(view, ol.View2D);
var view = map.getView().getView2D();
var view2DState = view.getView2DState();
map.requestRenderFrame();
ol.interaction.Interaction.rotateWithoutConstraints(
map, view, view.getRotation() - delta);
map, view, view2DState.rotation - delta);
}
this.lastAngle_ = theta;
};
@@ -71,9 +70,9 @@ ol.interaction.DragRotate.prototype.handleDrag = function(mapBrowserEvent) {
ol.interaction.DragRotate.prototype.handleDragEnd = function(mapBrowserEvent) {
var map = mapBrowserEvent.map;
// FIXME works for View2D only
var view = map.getView();
goog.asserts.assertInstanceof(view, ol.View2D);
ol.interaction.Interaction.rotate(map, view, view.getRotation(), undefined,
var view = map.getView().getView2D();
var view2DState = view.getView2DState();
ol.interaction.Interaction.rotate(map, view, view2DState.rotation, undefined,
ol.interaction.DRAGROTATE_ANIMATION_DURATION);
};
@@ -86,9 +85,6 @@ ol.interaction.DragRotate.prototype.handleDragStart =
var browserEvent = mapBrowserEvent.browserEvent;
if (browserEvent.isMouseActionButton() && this.condition_(browserEvent)) {
var map = mapBrowserEvent.map;
// FIXME supports View2D only
var view = map.getView();
goog.asserts.assertInstanceof(view, ol.View2D);
map.requestRenderFrame();
this.lastAngle_ = undefined;
return true;