avoid defining the same variable multiple times, no functional change
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11879 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -100,14 +100,15 @@ OpenLayers.Renderer.SVG2 = OpenLayers.Class(OpenLayers.Renderer.NG, {
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this.rendererRoot.setAttributeNS(null, "height", height / res);
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this.rendererRoot.setAttributeNS(null, "height", height / res);
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// update styles for the new resolution
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// update styles for the new resolution
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var i, len;
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var nodes = this.vectorRoot.childNodes;
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var nodes = this.vectorRoot.childNodes;
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for (var i=0, len=nodes.length; i<len; ++i) {
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for (i=0, len=nodes.length; i<len; ++i) {
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this.setStyle(nodes[i]);
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this.setStyle(nodes[i]);
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}
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}
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var textNodes = this.textRoot.childNodes;
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var textNodes = this.textRoot.childNodes;
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var label;
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var label;
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for (var i=0, len=textNodes.length; i<len; ++i) {
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for (i=0, len=textNodes.length; i<len; ++i) {
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var label = textNodes[i];
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label = textNodes[i];
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this.drawText(label, label._style,
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this.drawText(label, label._style,
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new OpenLayers.Geometry.Point(label._x, label._y)
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new OpenLayers.Geometry.Point(label._x, label._y)
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);
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);
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