avoid defining the same variable multiple times, no functional change

git-svn-id: http://svn.openlayers.org/trunk/openlayers@11879 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Éric Lemoine
2011-04-05 19:27:52 +00:00
parent 29133b05ab
commit 79b70e6dd4

View File

@@ -100,14 +100,15 @@ OpenLayers.Renderer.SVG2 = OpenLayers.Class(OpenLayers.Renderer.NG, {
this.rendererRoot.setAttributeNS(null, "height", height / res);
// update styles for the new resolution
var i, len;
var nodes = this.vectorRoot.childNodes;
for (var i=0, len=nodes.length; i<len; ++i) {
for (i=0, len=nodes.length; i<len; ++i) {
this.setStyle(nodes[i]);
}
var textNodes = this.textRoot.childNodes;
var label;
for (var i=0, len=textNodes.length; i<len; ++i) {
var label = textNodes[i];
for (i=0, len=textNodes.length; i<len; ++i) {
label = textNodes[i];
this.drawText(label, label._style,
new OpenLayers.Geometry.Point(label._x, label._y)
);