Merge pull request #13020 from tschaub/set-style

Allow WebGL tile layer style to be updated
This commit is contained in:
Tim Schaub
2021-12-03 17:24:26 -07:00
committed by GitHub
8 changed files with 238 additions and 7 deletions

20
examples/cog-style.html Normal file
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@@ -0,0 +1,20 @@
---
layout: example.html
title: Change Tile Layer Style
shortdesc: Updating the style of a WebGL tile layer
docs: >
When you want to change the style of a WebGL tile layer based on some change in your
application state, you should use the `layer.updateStyleVariables()` method. A layer can
be efficiently rendered even if style variables are changed on every render frame.
In cases where you need to completely replace the style of a layer, you can call the
`layer.setStyle()` method. This method should not be called in response to frequent
user events (e.g. mouse movement, dragging a slider, etc.).
tags: "cog, webgl, style"
---
<div id="map" class="map"></div>
Set the layer style
<select id="style">
<option value="trueColor">True Color</option>
<option value="falseColor">False Color</option>
<option value="ndvi">NDVI</option>
</select>

105
examples/cog-style.js Normal file
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import GeoTIFF from '../src/ol/source/GeoTIFF.js';
import Map from '../src/ol/Map.js';
import TileLayer from '../src/ol/layer/WebGLTile.js';
import View from '../src/ol/View.js';
const max = 3000;
function normalize(value) {
return ['/', value, max];
}
const red = normalize(['band', 1]);
const green = normalize(['band', 2]);
const blue = normalize(['band', 3]);
const nir = normalize(['band', 4]);
const trueColor = {
color: ['array', red, green, blue, 1],
gamma: 1.1,
};
const falseColor = {
color: ['array', nir, red, green, 1],
gamma: 1.1,
};
const ndvi = {
color: [
'interpolate',
['linear'],
['/', ['-', nir, red], ['+', nir, red]],
// color ramp for NDVI values, ranging from -1 to 1
-0.2,
[191, 191, 191],
-0.1,
[219, 219, 219],
0,
[255, 255, 224],
0.025,
[255, 250, 204],
0.05,
[237, 232, 181],
0.075,
[222, 217, 156],
0.1,
[204, 199, 130],
0.125,
[189, 184, 107],
0.15,
[176, 194, 97],
0.175,
[163, 204, 89],
0.2,
[145, 191, 82],
0.25,
[128, 179, 71],
0.3,
[112, 163, 64],
0.35,
[97, 150, 54],
0.4,
[79, 138, 46],
0.45,
[64, 125, 36],
0.5,
[48, 110, 28],
0.55,
[33, 97, 18],
0.6,
[15, 84, 10],
0.65,
[0, 69, 0],
],
};
const layer = new TileLayer({
style: trueColor,
source: new GeoTIFF({
normalize: false,
sources: [
{
url: 'https://s2downloads.eox.at/demo/EOxCloudless/2020/rgbnir/s2cloudless2020-16bits_sinlge-file_z0-4.tif',
},
],
}),
});
const map = new Map({
target: 'map',
layers: [layer],
view: new View({
projection: 'EPSG:4326',
center: [0, 0],
zoom: 2,
maxZoom: 6,
}),
});
const styles = {trueColor, falseColor, ndvi};
const styleSelector = document.getElementById('style');
function update() {
const style = styles[styleSelector.value];
layer.setStyle(style);
}
styleSelector.addEventListener('change', update);

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@@ -311,6 +311,28 @@ class WebGLTileLayer extends BaseTileLayer {
});
}
/**
* Update the layer style. The `updateStyleVariables` function is a more efficient
* way to update layer rendering. In cases where the whole style needs to be updated,
* this method may be called instead.
* @param {Style} style The new style.
*/
setStyle(style) {
this.style_ = style;
const source = this.getSource();
const parsedStyle = parseStyle(
this.style_,
'bandCount' in source ? source.bandCount : 4
);
const renderer = this.getRenderer();
renderer.reset({
vertexShader: parsedStyle.vertexShader,
fragmentShader: parsedStyle.fragmentShader,
uniforms: parsedStyle.uniforms,
});
this.changed();
}
/**
* Update any variables used by the layer style and trigger a re-render.
* @param {Object<string, number>} variables Variables to update.

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@@ -90,6 +90,17 @@ class WebGLLayerRenderer extends LayerRenderer {
layer.addChangeListener(LayerProperty.MAP, this.removeHelper_.bind(this));
}
/**
* Reset options (only handles uniforms).
* @param {Options} options Options.
*/
reset(options) {
this.uniforms_ = options.uniforms;
if (this.helper) {
this.helper.setUniforms(this.uniforms_);
}
}
removeHelper_() {
if (this.helper) {
this.helper.dispose();

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@@ -213,6 +213,24 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
this.tileTextureCache_ = new LRUCache(cacheSize);
}
/**
* @param {Options} options Options.
*/
reset(options) {
super.reset({
uniforms: options.uniforms,
});
this.vertexShader_ = options.vertexShader;
this.fragmentShader_ = options.fragmentShader;
if (this.helper) {
this.program_ = this.helper.getProgram(
this.fragmentShader_,
this.vertexShader_
);
}
}
afterHelperCreated() {
this.program_ = this.helper.getProgram(
this.fragmentShader_,

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@@ -340,7 +340,6 @@ class WebGLHelper extends Disposable {
* @type {WebGLRenderingContext}
*/
this.gl_ = getContext(this.canvas_);
const gl = this.getGL();
/**
* @private
@@ -407,14 +406,11 @@ class WebGLHelper extends Disposable {
*/
this.uniforms_ = [];
if (options.uniforms) {
for (const name in options.uniforms) {
this.uniforms_.push({
name: name,
value: options.uniforms[name],
});
}
this.setUniforms(options.uniforms);
}
const gl = this.getGL();
/**
* An array of PostProcessingPass objects is kept in this variable, built from the steps provided in the
* options. If no post process was given, a default one is used (so as not to have to make an exception to
@@ -447,6 +443,20 @@ class WebGLHelper extends Disposable {
this.startTime_ = Date.now();
}
/**
* @param {Object<string, UniformValue>} uniforms Uniform definitions.
*/
setUniforms(uniforms) {
this.uniforms_ = [];
for (const name in uniforms) {
this.uniforms_.push({
name: name,
value: uniforms[name],
});
}
this.uniformLocations_ = {};
}
/**
* @param {string} canvasCacheKey The canvas cache key.
* @return {boolean} The provided key matches the one this helper was constructed with.

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@@ -0,0 +1,45 @@
import GeoTIFF from '../../../../src/ol/source/GeoTIFF.js';
import Map from '../../../../src/ol/Map.js';
import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
const source = new GeoTIFF({
sources: [
{
url: '/data/raster/sentinel-b04.tif',
min: 0,
max: 10000,
},
{
url: '/data/raster/sentinel-b08.tif',
min: 0,
max: 10000,
},
],
transition: 0,
});
const layer = new TileLayer({
source: source,
});
new Map({
layers: [layer],
target: 'map',
view: source.getView(),
});
layer.setStyle({
color: [
'interpolate',
['linear'],
['/', ['-', ['band', 2], ['band', 1]], ['+', ['band', 2], ['band', 1]]],
-0.2,
[200, 0, 0],
1,
[0, 255, 0],
],
});
render({
message: 'update the layer style',
});