Use STATIC_DRAW as default WebGL buffer usage
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@@ -30,7 +30,7 @@ const WebGLBuffer = function(opt_arr, opt_usage) {
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* @private
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* @private
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* @type {number}
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* @type {number}
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*/
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*/
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this.usage_ = opt_usage !== undefined ? opt_usage : BufferUsage;
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this.usage_ = opt_usage !== undefined ? opt_usage : BufferUsage.STATIC_DRAW;
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};
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};
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