Use glsl-unit in WebGL tile layer renderer

This commit is contained in:
Tom Payne
2013-03-23 17:47:02 +01:00
parent 7300051b69
commit 711e4be19e
3 changed files with 120 additions and 59 deletions

View File

@@ -0,0 +1,24 @@
//! NAMESPACE=ol.renderer.webgl.tilelayer
//! COMMON
varying vec2 v_texCoord;
//! VERTEX
attribute vec2 a_position;
attribute vec2 a_texCoord;
uniform vec4 u_tileOffset;
void main(void) {
gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);
v_texCoord = a_texCoord;
}
//! FRAGMENT
uniform sampler2D u_texture;
void main(void) {
gl_FragColor = texture2D(u_texture, v_texCoord);
}