Use glsl-unit in WebGL tile layer renderer
This commit is contained in:
24
src/ol/renderer/webgl/webgltilelayer.glsl
Normal file
24
src/ol/renderer/webgl/webgltilelayer.glsl
Normal file
@@ -0,0 +1,24 @@
|
||||
//! NAMESPACE=ol.renderer.webgl.tilelayer
|
||||
|
||||
|
||||
//! COMMON
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
|
||||
//! VERTEX
|
||||
attribute vec2 a_position;
|
||||
attribute vec2 a_texCoord;
|
||||
uniform vec4 u_tileOffset;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);
|
||||
v_texCoord = a_texCoord;
|
||||
}
|
||||
|
||||
|
||||
//! FRAGMENT
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
void main(void) {
|
||||
gl_FragColor = texture2D(u_texture, v_texCoord);
|
||||
}
|
||||
Reference in New Issue
Block a user