25 lines
416 B
GLSL
25 lines
416 B
GLSL
//! NAMESPACE=ol.renderer.webgl.tilelayer
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//! COMMON
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varying vec2 v_texCoord;
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//! VERTEX
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attribute vec2 a_position;
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attribute vec2 a_texCoord;
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uniform vec4 u_tileOffset;
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void main(void) {
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gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);
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v_texCoord = a_texCoord;
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}
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//! FRAGMENT
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uniform sampler2D u_texture;
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void main(void) {
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gl_FragColor = texture2D(u_texture, v_texCoord);
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}
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