Module type for ol.webgl.Fragment
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@@ -39,7 +39,7 @@ const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
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/**
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* @private
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* @type {ol.webgl.Fragment}
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* @type {module:ol/webgl/Fragment~WebGLFragment}
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*/
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this.fragmentShader_ = fragment;
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@@ -220,7 +220,7 @@ WebGLContext.prototype.getShader = function(shaderObject) {
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* Get the program from the cache if it's in the cache. Otherwise create
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* the WebGL program, attach the shaders to it, and add an entry to the
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* cache.
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* @param {ol.webgl.Fragment} fragmentShaderObject Fragment shader.
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* @param {module:ol/webgl/Fragment~WebGLFragment} fragmentShaderObject Fragment shader.
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* @param {ol.webgl.Vertex} vertexShaderObject Vertex shader.
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* @return {WebGLProgram} Program.
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*/
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