diff --git a/src/ol/renderer/webgl/TileLayer.js b/src/ol/renderer/webgl/TileLayer.js index 4c39623ae1..abfb78c34f 100644 --- a/src/ol/renderer/webgl/TileLayer.js +++ b/src/ol/renderer/webgl/TileLayer.js @@ -39,7 +39,7 @@ const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) { /** * @private - * @type {ol.webgl.Fragment} + * @type {module:ol/webgl/Fragment~WebGLFragment} */ this.fragmentShader_ = fragment; diff --git a/src/ol/webgl/Context.js b/src/ol/webgl/Context.js index 7909f24214..2b4c5aa8d8 100644 --- a/src/ol/webgl/Context.js +++ b/src/ol/webgl/Context.js @@ -220,7 +220,7 @@ WebGLContext.prototype.getShader = function(shaderObject) { * Get the program from the cache if it's in the cache. Otherwise create * the WebGL program, attach the shaders to it, and add an entry to the * cache. - * @param {ol.webgl.Fragment} fragmentShaderObject Fragment shader. + * @param {module:ol/webgl/Fragment~WebGLFragment} fragmentShaderObject Fragment shader. * @param {ol.webgl.Vertex} vertexShaderObject Vertex shader. * @return {WebGLProgram} Program. */