Remove IE image smoothing fallback
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@@ -5,7 +5,6 @@ import CanvasLayerRenderer from './Layer.js';
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import ImageState from '../../ImageState.js';
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import ViewHint from '../../ViewHint.js';
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import {ENABLE_RASTER_REPROJECTION} from '../../reproj/common.js';
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import {IMAGE_SMOOTHING_DISABLED, IMAGE_SMOOTHING_ENABLED} from './common.js';
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import {
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apply as applyTransform,
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compose as composeTransform,
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@@ -238,7 +237,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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const dh = img.height * transform[3];
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if (!this.getLayer().getSource().getInterpolate()) {
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Object.assign(context, IMAGE_SMOOTHING_DISABLED);
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context.imageSmoothingEnabled = false;
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}
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this.preRender(context, frameState);
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@@ -261,7 +260,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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if (clipped) {
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context.restore();
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}
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Object.assign(context, IMAGE_SMOOTHING_ENABLED);
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context.imageSmoothingEnabled = true;
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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@@ -6,7 +6,6 @@ import ImageTile from '../../ImageTile.js';
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import ReprojTile from '../../reproj/Tile.js';
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import TileRange from '../../TileRange.js';
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import TileState from '../../TileState.js';
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import {IMAGE_SMOOTHING_DISABLED, IMAGE_SMOOTHING_ENABLED} from './common.js';
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import {
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apply as applyTransform,
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compose as composeTransform,
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@@ -410,7 +409,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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}
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if (!tileSource.getInterpolate()) {
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Object.assign(context, IMAGE_SMOOTHING_DISABLED);
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context.imageSmoothingEnabled = false;
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}
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this.preRender(context, frameState);
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@@ -561,7 +560,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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if (layerState.extent) {
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context.restore();
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}
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Object.assign(context, IMAGE_SMOOTHING_ENABLED);
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context.imageSmoothingEnabled = true;
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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@@ -1,21 +0,0 @@
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/**
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* @module ol/renderer/canvas/common
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*/
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/**
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* Context options to disable image smoothing.
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* @type {Object}
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*/
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export const IMAGE_SMOOTHING_DISABLED = {
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imageSmoothingEnabled: false,
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msImageSmoothingEnabled: false,
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};
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/**
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* Context options to enable image smoothing.
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* @type {Object}
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*/
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export const IMAGE_SMOOTHING_ENABLED = {
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imageSmoothingEnabled: true,
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msImageSmoothingEnabled: true,
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};
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@@ -1,7 +1,6 @@
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/**
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* @module ol/reproj
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*/
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import {IMAGE_SMOOTHING_DISABLED} from './renderer/canvas/common.js';
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import {
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containsCoordinate,
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createEmpty,
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@@ -226,7 +225,7 @@ export function render(
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);
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if (!opt_interpolate) {
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Object.assign(context, IMAGE_SMOOTHING_DISABLED);
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context.imageSmoothingEnabled = false;
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}
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if (sources.length === 0) {
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@@ -254,7 +253,7 @@ export function render(
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);
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if (!opt_interpolate) {
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Object.assign(stitchContext, IMAGE_SMOOTHING_DISABLED);
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stitchContext.imageSmoothingEnabled = false;
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}
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const stitchScale = pixelRatio / sourceResolution;
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@@ -6,7 +6,6 @@ import EventType from '../events/EventType.js';
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import ImageSource, {defaultImageLoadFunction} from './Image.js';
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import ImageState from '../ImageState.js';
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import ImageWrapper from '../Image.js';
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import {IMAGE_SMOOTHING_DISABLED} from '../renderer/canvas/common.js';
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import {createCanvasContext2D} from '../dom.js';
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import {getHeight, getWidth, intersects} from '../extent.js';
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import {get as getProjection} from '../proj.js';
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@@ -157,7 +156,7 @@ class Static extends ImageSource {
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if (targetWidth !== imageWidth || targetHeight !== imageHeight) {
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const context = createCanvasContext2D(targetWidth, targetHeight);
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if (!this.getInterpolate()) {
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Object.assign(context, IMAGE_SMOOTHING_DISABLED);
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context.imageSmoothingEnabled = false;
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}
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const canvas = context.canvas;
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context.drawImage(
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