Cache array length in canvas renderer
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@@ -120,8 +120,8 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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var layerStates = frameState.layerStates;
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var layerStates = frameState.layerStates;
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var layersArray = frameState.layersArray;
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var layersArray = frameState.layersArray;
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var i, image, layer, layerRenderer, layerState, transform;
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var i, ii, image, layer, layerRenderer, layerState, transform;
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for (i = 0; i < layersArray.length; ++i) {
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layer = layersArray[i];
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layerRenderer = this.getLayerRenderer(layer);
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layerRenderer = this.getLayerRenderer(layer);
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@@ -303,8 +303,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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}
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}
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}
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}
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var i;
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var i, ii;
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for (i = 0; i < tilesToClear.length; ++i) {
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for (i = 0, ii = tilesToClear.length; i < ii; ++i) {
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tile = tilesToClear[i];
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tile = tilesToClear[i];
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x = tileSize.width * (tile.tileCoord.x - canvasTileRange.minX);
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x = tileSize.width * (tile.tileCoord.x - canvasTileRange.minX);
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y = tileSize.height * (canvasTileRange.maxY - tile.tileCoord.y);
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y = tileSize.height * (canvasTileRange.maxY - tile.tileCoord.y);
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@@ -321,7 +321,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var currentZ, index, scale, tileCoordKey, tileExtent, tilesToDraw;
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var currentZ, index, scale, tileCoordKey, tileExtent, tilesToDraw;
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var ix, iy, interimTileExtent, interimTileRange, maxX, maxY;
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var ix, iy, interimTileExtent, interimTileRange, maxX, maxY;
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var height, width;
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var height, width;
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for (i = 0; i < zs.length; ++i) {
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for (i = 0, ii = zs.length; i < ii; ++i) {
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currentZ = zs[i];
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currentZ = zs[i];
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tileSize = tileGrid.getTileSize(currentZ);
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tileSize = tileGrid.getTileSize(currentZ);
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tilesToDraw = tilesToDrawByZ[currentZ];
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tilesToDraw = tilesToDrawByZ[currentZ];
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