Fix icon rendering on hidpi devices
This commit is contained in:
@@ -283,7 +283,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
|
||||
// Remaining arguments in DRAW_IMAGE are in alphabetical order
|
||||
var anchorX = /** @type {number} */ (instruction[4]) * pixelRatio;
|
||||
var anchorY = /** @type {number} */ (instruction[5]) * pixelRatio;
|
||||
var height = /** @type {number} */ (instruction[6]) * pixelRatio;
|
||||
var height = /** @type {number} */ (instruction[6]);
|
||||
var opacity = /** @type {number} */ (instruction[7]);
|
||||
var originX = /** @type {number} */ (instruction[8]);
|
||||
var originY = /** @type {number} */ (instruction[9]);
|
||||
@@ -291,7 +291,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
|
||||
var rotation = /** @type {number} */ (instruction[11]);
|
||||
var scale = /** @type {number} */ (instruction[12]);
|
||||
var snapToPixel = /** @type {boolean} */ (instruction[13]);
|
||||
var width = /** @type {number} */ (instruction[14]) * pixelRatio;
|
||||
var width = /** @type {number} */ (instruction[14]);
|
||||
if (rotateWithView) {
|
||||
rotation += viewRotation;
|
||||
}
|
||||
@@ -322,7 +322,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
|
||||
}
|
||||
|
||||
context.drawImage(image, originX, originY, width, height,
|
||||
x, y, width, height);
|
||||
x, y, width * pixelRatio, height * pixelRatio);
|
||||
|
||||
if (opacity != 1) {
|
||||
context.globalAlpha = alpha;
|
||||
|
||||
Reference in New Issue
Block a user