Caching array length instead of accessing it with each iteration. r=crschmidt (closes #1636)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@7627 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -627,12 +627,12 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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var resolution = this.getResolution();
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var path = [];
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var linearRing, i, comp, x, y;
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for (var j = 0; j < geometry.components.length; j++) {
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var linearRing, i, j, len, ilen, comp, x, y;
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for (j = 0, len=geometry.components.length; j<len; j++) {
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linearRing = geometry.components[j];
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path.push("m");
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for (i = 0; i < linearRing.components.length; i++) {
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for (i=0, ilen=linearRing.components.length; i<ilen; i++) {
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comp = linearRing.components[i];
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x = comp.x / resolution;
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y = comp.y / resolution;
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@@ -679,7 +679,7 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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var path = [];
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var comp, x, y;
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for (var i = 0; i < geometry.components.length; i++) {
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for (var i=0, len=geometry.components.length; i<len; i++) {
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comp = geometry.components[i];
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x = comp.x / resolution;
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y = comp.y / resolution;
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