Caching array length instead of accessing it with each iteration. r=crschmidt (closes #1636)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@7627 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2008-07-31 04:44:25 +00:00
parent 89b10da8db
commit 66a4c6fb0e
50 changed files with 196 additions and 196 deletions

View File

@@ -389,10 +389,10 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
drawPolygon: function(node, geometry) {
var d = "";
var draw = true;
for (var j = 0; j < geometry.components.length; j++) {
for (var j=0, len=geometry.components.length; j<len; j++) {
var linearRing = geometry.components[j];
d += " M";
for (var i = 0; i < linearRing.components.length; i++) {
for (var i=0, ilen=linearRing.components.length; i<ilen; i++) {
var component = this.getShortString(linearRing.components[i]);
if (component) {
d += " " + component;
@@ -449,7 +449,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
// create the svg path string representation
var d = null;
var draw = true;
for (var i = 0; i < geometry.components.length; i++) {
for (var i=0, len=geometry.components.length; i<len; i++) {
if ((i%3) == 0 && (i/3) == 0) {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
@@ -480,7 +480,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
*/
getComponentsString: function(components) {
var strings = [];
for(var i = 0; i < components.length; i++) {
for(var i=0, len=components.length; i<len; i++) {
var component = this.getShortString(components[i]);
if (component) {
strings.push(component);