Caching array length instead of accessing it with each iteration. r=crschmidt (closes #1636)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@7627 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -389,10 +389,10 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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drawPolygon: function(node, geometry) {
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var d = "";
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var draw = true;
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for (var j = 0; j < geometry.components.length; j++) {
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for (var j=0, len=geometry.components.length; j<len; j++) {
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var linearRing = geometry.components[j];
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d += " M";
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for (var i = 0; i < linearRing.components.length; i++) {
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for (var i=0, ilen=linearRing.components.length; i<ilen; i++) {
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var component = this.getShortString(linearRing.components[i]);
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if (component) {
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d += " " + component;
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@@ -449,7 +449,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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// create the svg path string representation
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var d = null;
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var draw = true;
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for (var i = 0; i < geometry.components.length; i++) {
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for (var i=0, len=geometry.components.length; i<len; i++) {
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if ((i%3) == 0 && (i/3) == 0) {
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var component = this.getShortString(geometry.components[i]);
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if (!component) { draw = false; }
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@@ -480,7 +480,7 @@ OpenLayers.Renderer.SVG = OpenLayers.Class(OpenLayers.Renderer.Elements, {
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*/
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getComponentsString: function(components) {
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var strings = [];
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for(var i = 0; i < components.length; i++) {
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for(var i=0, len=components.length; i<len; i++) {
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var component = this.getShortString(components[i]);
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if (component) {
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strings.push(component);
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