Caching array length instead of accessing it with each iteration. r=crschmidt (closes #1636)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@7627 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -129,7 +129,7 @@ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
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(className == "OpenLayers.Geometry.MultiPoint") ||
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(className == "OpenLayers.Geometry.MultiLineString") ||
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(className == "OpenLayers.Geometry.MultiPolygon")) {
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for (var i = 0; i < geometry.components.length; i++) {
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for (var i = 0, len=geometry.components.length; i<len; i++) {
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this.drawGeometry(geometry.components[i], style, featureId);
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}
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return;
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@@ -334,7 +334,7 @@ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
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(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") ||
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(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon") ||
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(geometry.CLASS_NAME == "OpenLayers.Geometry.Collection")) {
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for (var i = 0; i < geometry.components.length; i++) {
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for (var i=0, len=geometry.components.length; i<len; i++) {
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this.eraseGeometry(geometry.components[i]);
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}
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} else {
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