Caching array length instead of accessing it with each iteration. r=crschmidt (closes #1636)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@7627 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2008-07-31 04:44:25 +00:00
parent 89b10da8db
commit 66a4c6fb0e
50 changed files with 196 additions and 196 deletions

View File

@@ -129,7 +129,7 @@ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
(className == "OpenLayers.Geometry.MultiPoint") ||
(className == "OpenLayers.Geometry.MultiLineString") ||
(className == "OpenLayers.Geometry.MultiPolygon")) {
for (var i = 0; i < geometry.components.length; i++) {
for (var i = 0, len=geometry.components.length; i<len; i++) {
this.drawGeometry(geometry.components[i], style, featureId);
}
return;
@@ -334,7 +334,7 @@ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") ||
(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon") ||
(geometry.CLASS_NAME == "OpenLayers.Geometry.Collection")) {
for (var i = 0; i < geometry.components.length; i++) {
for (var i=0, len=geometry.components.length; i<len; i++) {
this.eraseGeometry(geometry.components[i]);
}
} else {