Caching array length instead of accessing it with each iteration. r=crschmidt (closes #1636)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@7627 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -548,7 +548,7 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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this.virtualVertices = [];
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var control = this;
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function collectComponentVertices(geometry) {
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var i, vertex, component;
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var i, vertex, component, len;
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if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
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vertex = new OpenLayers.Feature.Vector(geometry);
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control.vertices.push(vertex);
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@@ -569,7 +569,7 @@ OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
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// add virtual vertices in the middle of each edge
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if(geometry.CLASS_NAME != "OpenLayers.Geometry.MultiPoint") {
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for(i=0; i<geometry.components.length-1; ++i) {
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for(i=0, len=geometry.components.length; i<len-1; ++i) {
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var prevVertex = geometry.components[i];
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var nextVertex = geometry.components[i + 1];
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if(prevVertex.CLASS_NAME == "OpenLayers.Geometry.Point" &&
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