Caching array length instead of accessing it with each iteration. r=crschmidt (closes #1636)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@7627 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2008-07-31 04:44:25 +00:00
parent 89b10da8db
commit 66a4c6fb0e
50 changed files with 196 additions and 196 deletions

View File

@@ -177,7 +177,7 @@ OpenLayers.Control.LayerSwitcher =
clearLayersArray: function(layersType) {
var layers = this[layersType + "Layers"];
if (layers) {
for(var i=0; i < layers.length; i++) {
for(var i=0, len=layers.length; i<len ; i++) {
var layer = layers[i];
OpenLayers.Event.stopObservingElement(layer.inputElem);
OpenLayers.Event.stopObservingElement(layer.labelSpan);
@@ -201,7 +201,7 @@ OpenLayers.Control.LayerSwitcher =
(this.map.layers.length != this.layerStates.length) ) {
redraw = true;
} else {
for (var i=0; i < this.layerStates.length; i++) {
for (var i=0, len=this.layerStates.length; i<len; i++) {
var layerState = this.layerStates[i];
var layer = this.map.layers[i];
if ( (layerState.name != layer.name) ||
@@ -243,8 +243,9 @@ OpenLayers.Control.LayerSwitcher =
// We save this before redrawing, because in the process of redrawing
// we will trigger more visibility changes, and we want to not redraw
// and enter an infinite loop.
this.layerStates = new Array(this.map.layers.length);
for (var i = 0; i < this.map.layers.length; i++) {
var len = this.map.layers.length;
this.layerStates = new Array(len);
for (var i=0; i <len; i++) {
var layer = this.map.layers[i];
this.layerStates[i] = {
'name': layer.name,
@@ -256,7 +257,7 @@ OpenLayers.Control.LayerSwitcher =
var layers = this.map.layers.slice();
if (!this.ascending) { layers.reverse(); }
for( var i = 0; i < layers.length; i++) {
for(var i=0, len=layers.length; i<len; i++) {
var layer = layers[i];
var baseLayer = layer.isBaseLayer;
@@ -387,7 +388,7 @@ OpenLayers.Control.LayerSwitcher =
updateMap: function() {
// set the newly selected base layer
for(var i=0; i < this.baseLayers.length; i++) {
for(var i=0, len=this.baseLayers.length; i<len; i++) {
var layerEntry = this.baseLayers[i];
if (layerEntry.inputElem.checked) {
this.map.setBaseLayer(layerEntry.layer, false);
@@ -395,7 +396,7 @@ OpenLayers.Control.LayerSwitcher =
}
// set the correct visibilities for the overlays
for(var i=0; i < this.dataLayers.length; i++) {
for(var i=0, len=this.dataLayers.length; i<len; i++) {
var layerEntry = this.dataLayers[i];
layerEntry.layer.setVisibility(layerEntry.inputElem.checked);
}