Remove unused constants

This commit is contained in:
Tom Payne
2013-04-08 16:08:05 +02:00
parent ee54aaaea4
commit 667f3de6d9
4 changed files with 38 additions and 195 deletions
+8 -40
View File
@@ -53,38 +53,6 @@ ol.renderer.webgl.tilelayer.shader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;att
ol.renderer.webgl.tilelayer.shader.Vertex.SOURCE = goog.DEBUG ?
ol.renderer.webgl.tilelayer.shader.Vertex.DEBUG_SOURCE :
ol.renderer.webgl.tilelayer.shader.Vertex.OPTIMIZED_SOURCE;
/**
* @constructor
*/
ol.renderer.webgl.tilelayer.shader.uniform = function() {};
/**
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayer.shader.uniform.u_tileOffset =
goog.DEBUG ? 'u_tileOffset' : 'b';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayer.shader.uniform.u_texture =
goog.DEBUG ? 'u_texture' : 'c';
/**
* @constructor
*/
ol.renderer.webgl.tilelayer.shader.attribute = function() {};
/**
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayer.shader.attribute.a_position =
goog.DEBUG ? 'a_position' : 'c';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayer.shader.attribute.a_texCoord =
goog.DEBUG ? 'a_texCoord' : 'd';
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
@@ -94,21 +62,21 @@ ol.renderer.webgl.tilelayer.shader.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_tileOffset = gl.getUniformLocation(program,
ol.renderer.webgl.tilelayer.shader.uniform.u_tileOffset);
this.u_tileOffset = gl.getUniformLocation(
program, goog.DEBUG ? 'u_tileOffset' : 'b');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(program,
ol.renderer.webgl.tilelayer.shader.uniform.u_texture);
this.u_texture = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texture' : 'c');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(program,
ol.renderer.webgl.tilelayer.shader.attribute.a_position);
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(program,
ol.renderer.webgl.tilelayer.shader.attribute.a_texCoord);
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'd');
};